well maybe at some point, but that's not what I'm trying to achieve right now. I'm just trying to make my campaign run with the new techtree in place...
an example of a building I tried to add:
Code:
building barracks_buildings
{
levels barracks city_barracks imperial_barracks
{
barracks requires factions { gauls, germans, scythia, britons, numidia, dacia, romans_scipii, spain, greek, parthia, }
{
capability
{
law_bonus bonus 1
}
construction 2
cost 500
settlement_min town
upgrades
{
city_barracks
}
}
city_barracks requires factions { parthia, }
{
capability
{
law_bonus bonus 2
}
construction 3
cost 1000
settlement_min huge_city
upgrades
{
}
}
imperial_barracks requires factions { parthia, }
{
capability
{
law_bonus bonus 2
}
construction 3
cost 1000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
and in export_buildings.txt
Code:
{barracks} Barracks
{barracks_desc} Barracks description
{barracks_desc_short} Barracks short description
{city_barracks} City Barracks
{city_barracks_desc} City Barracks description
{city_barracks_desc_short} City Barracks short description
{imperial_barracks} Imperial barracks
{imperial_barracks_desc} imperial_barracks description
{imperial_barracks_desc_short} imperial_barracks short description
this worked fine in RTW, but doesnt in BI. If I use the RTW vanilla files my campaign runs fine.
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