When the enemy units get close, you can see their fatigue condition with a mouseover.Originally Posted by screwtype
That's another problem I've seen in every battle where the AI has two or more armies. The AI army which is close to you doesn't wait for the other army unless they are very weak. The AI seems to be designed to charge even with somewhat weaker units. This might be good in certain tactical situations, but it's bad in situations where the AI has reinforcements coming up. I think this may also be what's prompting the AI to make the piecemeal attacks with its stronger units. Sallies are particularly bad because the AI units come out of the gate one at a time.Originally Posted by screwtype
I may do what Jambo suggesed and turn off fatigue to help the AI. This will actually just bring the AI's units onto an equal footing with my units in erms of fatigue since fatigue is never an issue for my units because I play with no timer and can rest as much as necessary.
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