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Thread: 1.3 RTW Comments

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  1. #1

    Default Re: 1.3 RTW Comments

    Quote Originally Posted by screwtype
    I've never noticed the AI getting fatigued before. How do you know they are fatigued? Is it just your assumption?
    When the enemy units get close, you can see their fatigue condition with a mouseover.

    Quote Originally Posted by screwtype
    Personally I see the opposite problem occurring. The AI just doesn't hurry fast enough, especially when it's sending reinforcements.
    That's another problem I've seen in every battle where the AI has two or more armies. The AI army which is close to you doesn't wait for the other army unless they are very weak. The AI seems to be designed to charge even with somewhat weaker units. This might be good in certain tactical situations, but it's bad in situations where the AI has reinforcements coming up. I think this may also be what's prompting the AI to make the piecemeal attacks with its stronger units. Sallies are particularly bad because the AI units come out of the gate one at a time.

    I may do what Jambo suggesed and turn off fatigue to help the AI. This will actually just bring the AI's units onto an equal footing with my units in erms of fatigue since fatigue is never an issue for my units because I play with no timer and can rest as much as necessary.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  2. #2

    Default Re: 1.3 RTW Comments

    Quote Originally Posted by Puzz3D
    I may do what Jambo suggesed and turn off fatigue to help the AI. This will actually just bring the AI's units onto an equal footing with my units in erms of fatigue since fatigue is never an issue for my units because I play with no timer and can rest as much as necessary.
    Yes, it's true that fatigue is not much of an issue for your own units. It's not hard to manage them until they are fresh. Heck, even when they are "exhausted" they still seem to perform pretty well at times.

    I didn't realize fatigue was such an issue for the AI. Maybe I'll try turning off fatigue too, although I'm reluctant to do so, because fatigue should make the game more challenging, not less. But from what you are saying, this looks like another design flaw.

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