Last night in a large battle versus the AI Celts in which I had two armies versus their one, they had a tendency to use their slingers in melee situations. It seemed that they also had trouble firing at will when I was clearly in range.
It wasn't consistent throughout the battle, since at times they did manage to shoot and cause damage, but whenever my cav in particular had their backs to them they'd charge and proceed to get massacred as the cav then turned to face them.
I play on Hard battle difficulty so the bonus to attack may play some role in the AI's poor decision making. Does the plus to attack at Hard also get added to the missile attack value? Or is it simply the melee stat?
Strange.
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