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  1. #1

    Default Condition FactionLeaderTrait

    While looking at the BI docs released a few weeks ago and wishing I had a copy of BI, I noticed an interesting condition that can be used in VNV (and presumably ancillary) triggers. FactionLeaderTrait. It works exactly like Trait and FatherTrait, except it checks your current faction leader.

    The beauty of it: It's fully functional in RTW v1.2. In my personal copy of RTW I've been wanting faction-specific traits for quite some time, so I decided to test FactionLeaderTrait and see if it was BI-only or available in RTW. It woiks!

    I hadn't seen any mention of the FactionLeaderTrait condition while lurking these forums, so I thought I'd mention it for those who may not have realized it exists.

    I have not reinstalled the game to see if it exists in RTW 1.0 or 1.1 and don't intend to. Just passing along the information in case someone finds a clever way to use it in non-BI mods. For example, faction-specific traits -- the only flaw being diplomats and bribery can make things all wonky if you're not careful (set up a trigger to remove the trait(s) if your faction leader does not have that trait -- you know, via an AntiTrait).

  2. #2

    Default Re: Condition FactionLeaderTrait

    As not a guide, tutorial or tool moved to Modding Questions as that's the place for modding research.
    Last edited by Epistolary Richard; 10-16-2005 at 13:27.
    Epistolary Richard's modding Rules of Cool
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  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: Condition FactionLeaderTrait

    Hmm, I tried this with RTW 1.2 and everybody in the faction got to be great misers.
    Code:
    ;------------------------------------------
    Trigger TestFLTRaits1
        WhenToTest CharacterTurnStart
    
        Condition IsFactionLeader          
    
       Affects Miserly  10  Chance  100
    
    ;------------------------------------------
    Trigger TestFLTRaits2
        WhenToTest CharacterTurnEnd
    
        Condition not IsFactionLeader          
              and FactionLeaderTrait Miserly < 1
    
       Affects Miserly  10  Chance  100
    At the start of turn 2, everybody was a Miser, although only the Faction Leader should have been one. RTW takes invalid conditions and treats them as "true" or ignores them, take your pick. Either way, FactionLeaderTrait doesn't act like a valid condition.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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  4. #4
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Condition FactionLeaderTrait

    IIRC, FactionLeaderTrait works in 1.3 though.
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