Hmm, I tried this with RTW 1.2 and everybody in the faction got to be great misers.
Code:
;------------------------------------------
Trigger TestFLTRaits1
WhenToTest CharacterTurnStart
Condition IsFactionLeader
Affects Miserly 10 Chance 100
;------------------------------------------
Trigger TestFLTRaits2
WhenToTest CharacterTurnEnd
Condition not IsFactionLeader
and FactionLeaderTrait Miserly < 1
Affects Miserly 10 Chance 100
At the start of turn 2, everybody was a Miser, although only the Faction Leader should have been one. RTW takes invalid conditions and treats them as "true" or ignores them, take your pick. Either way, FactionLeaderTrait doesn't act like a valid condition.
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