Results 1 to 4 of 4

Thread: Condition FactionLeaderTrait

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Condition FactionLeaderTrait

    Hmm, I tried this with RTW 1.2 and everybody in the faction got to be great misers.
    Code:
    ;------------------------------------------
    Trigger TestFLTRaits1
        WhenToTest CharacterTurnStart
    
        Condition IsFactionLeader          
    
       Affects Miserly  10  Chance  100
    
    ;------------------------------------------
    Trigger TestFLTRaits2
        WhenToTest CharacterTurnEnd
    
        Condition not IsFactionLeader          
              and FactionLeaderTrait Miserly < 1
    
       Affects Miserly  10  Chance  100
    At the start of turn 2, everybody was a Miser, although only the Faction Leader should have been one. RTW takes invalid conditions and treats them as "true" or ignores them, take your pick. Either way, FactionLeaderTrait doesn't act like a valid condition.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  2. #2
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,637

    Default Re: Condition FactionLeaderTrait

    IIRC, FactionLeaderTrait works in 1.3 though.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO