Hmm, I tried this with RTW 1.2 and everybody in the faction got to be great misers.
At the start of turn 2, everybody was a Miser, although only the Faction Leader should have been one. RTW takes invalid conditions and treats them as "true" or ignores them, take your pick. Either way, FactionLeaderTrait doesn't act like a valid condition.Code:;------------------------------------------ Trigger TestFLTRaits1 WhenToTest CharacterTurnStart Condition IsFactionLeader Affects Miserly 10 Chance 100 ;------------------------------------------ Trigger TestFLTRaits2 WhenToTest CharacterTurnEnd Condition not IsFactionLeader and FactionLeaderTrait Miserly < 1 Affects Miserly 10 Chance 100
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