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  1. #1
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    look at this thread :

    https://forums.totalwar.org/vb/showthread.php?t=55510

    it covers your question, but there is no real answer or fix to it ..

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


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    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Seems Sega's quality assurance peeps are as useless as Activision's. How can these issues escape playtesting - that is of course unless they don't care. Bah. Does this also explain why I've never seen the Saxons attempt to reach Britain in BI? Although the massive pirate fleets probably sink their ships to be fair.
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    Senior Member Senior Member Jambo's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Yeah, this has also been disucussed and debated somewhat heatedly in more detail over at .com. The developers are aware and hopefully we'll see a fix sometime in the near future. In the meantime, saving and reloading on the same turn can help the Romans to expand. For Brutii, the crucial turn to do this on is turn 2 once they've loaded their ship. They should then transfer the troops and take Apollonia.

    Certainly the rate at which the pirates spawn and dominate the sea usually means there are no ships of any faction mid-late game. Turning the pirate spawn rate down (i.e. by increasing the divisor number in the descr_strat file) would definitely help matters.
    Last edited by Jambo; 10-16-2005 at 15:33.
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  4. #4
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by professorspatula
    Seems Sega's quality assurance peeps are as useless as Activision's. How can these issues escape playtesting - that is of course unless they don't care. Bah. Does this also explain why I've never seen the Saxons attempt to reach Britain in BI? Although the massive pirate fleets probably sink their ships to be fair.
    I have seen the saxons land in Britain, though it wasn't an impressive attacking force , and they left about 6 turns after they landed in Britain.

    So at least if happens.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  5. #5

    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by Dutch_guy
    I have seen the saxons land in Britain, though it wasn't an impressive attacking force , and they left about 6 turns after they landed in Britain.

    So at least if happens.

    There couldn't have been any quality testing on BI or the patch just released. Impossible not to notice it.

  6. #6
    Member Member gmjapan's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    In my Numidia campaign the Scipii never stopped attacking Carthage. Three large armies in quick succession followed by dribs and drabs. Pity their timing sucked and Carthage beat every one of them back.

    The Brutii were slow to start (like broken slow) but they eventually grabbed Apollonia and some of the BigMac lands. Just took them a really long time to start doing it...

    On the other hand, the Julii were a rampant rabbit all over Gaul & Germania until Britainia handed them their a**.

  7. #7

    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by gmjapan
    In my Numidia campaign the Scipii never stopped attacking Carthage. Three large armies in quick succession followed by dribs and drabs. Pity their timing sucked and Carthage beat every one of them.
    Is it possible that the Scipii AI aren't broken in the way people thing but they are just getting a damn good thrashing from someone early on and taking decades to build up a stronger force? In my game the Scipii lost the early battle for Scyracruse. And it took time to build a larger army before trying again. Another possibility is that Carthage have usually taken a pasting early on in my games. Perhaps the devs have changed something to give them longer to build?

    gmjapan - what year have you got to?

  8. #8
    Member Member gmjapan's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Well its 250BC now and I reckon the attacks started 8 - 10 turns ago so about 255BC for the initial attack on Carthage by the blue devil.

    I took Carthage myself after their 3rd main army assaulted and failed (took advantage of the situation!) and Skippy still set an army every 2 or 3 turns to attack but they were usually only 3 units strong by then.

    Now when I play Julii in 1.3 I find my roman armies are easier beaten in a fight and rout quicker than they ever did before... maybe thats just a feature of fights lasting longer though. I mean now that they are in the fights longer it makes a certain weakness more apparent, something that wasnt obvious in the 3 second fights the romans used to have... could be coincidence.

  9. #9
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by Dutch_guy
    I have seen the saxons land in Britain, though it wasn't an impressive attacking force , and they left about 6 turns after they landed in Britain.

    So at least if happens.

    Crivvens, I've seen the Saxons land in Britain too now. Only about 4 units mind, but an impressive 19 unit army was also being sent via ship. For a moment my Romano-British borders looked in danger, until the unbeatable rebel fleets sunk the Saxon troopships just a few yards from land. Again. Anyone recommend a good number to alter the pirate respawn rate to, bearing in mind some pirates should still be around, just not silly amounts? Actually, toggling fog of war on and off occasionally, I note it's mainly just in the North Sea where the pirates are around in large numbers.
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    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by professorspatula
    Crivvens, I've seen the Saxons land in Britain too now. Only about 4 units mind, but an impressive 19 unit army was also being sent via ship. For a moment my Romano-British borders looked in danger, until the unbeatable rebel fleets sunk the Saxon troopships just a few yards from land. Again. Anyone recommend a good number to alter the pirate respawn rate to, bearing in mind some pirates should still be around, just not silly amounts? Actually, toggling fog of war on and off occasionally, I note it's mainly just in the North Sea where the pirates are around in large numbers.
    Those North and Baltic Sea pirates seem especially bad since the player and AI controlled fleets in those areas start out small or nonexistent. Toning them down seems like an exceptionally good idea.
    Trithemius
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    Senior Member Senior Member Jambo's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    I like and use a pirate rating of "100". :)
    =MizuDoc Otomo=

  12. #12
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by Jambo
    I like and use a pirate rating of "100". :)
    How does that compare to the standard rating?

    *has no idea what the standard value is*
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  13. #13

    Default Re: Why are the Brutii and Scipii doing nothing?

    Quote Originally Posted by professorspatula
    Does this also explain why I've never seen the Saxons attempt to reach Britain in BI? Although
    Actually in my current game as the Celts, they have put some troops ashore, only problem is, they've been standing beside Londinium for about 10 turns doing nothing.

    I kind of wish they'd just stuck to the old style campaign map to save us from the PATHETIC strategic AI.

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