I have seen the saxons land in Britain, though it wasn't an impressive attacking force , and they left about 6 turns after they landed in Britain.Originally Posted by professorspatula
So at least if happens.
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I have seen the saxons land in Britain, though it wasn't an impressive attacking force , and they left about 6 turns after they landed in Britain.Originally Posted by professorspatula
So at least if happens.
![]()
There couldn't have been any quality testing on BI or the patch just released. Impossible not to notice it.Originally Posted by Dutch_guy
In my Numidia campaign the Scipii never stopped attacking Carthage. Three large armies in quick succession followed by dribs and drabs. Pity their timing sucked and Carthage beat every one of them back.
The Brutii were slow to start (like broken slow) but they eventually grabbed Apollonia and some of the BigMac lands. Just took them a really long time to start doing it...
On the other hand, the Julii were a rampant rabbit all over Gaul & Germania until Britainia handed them their a**.
Is it possible that the Scipii AI aren't broken in the way people thing but they are just getting a damn good thrashing from someone early on and taking decades to build up a stronger force? In my game the Scipii lost the early battle for Scyracruse. And it took time to build a larger army before trying again. Another possibility is that Carthage have usually taken a pasting early on in my games. Perhaps the devs have changed something to give them longer to build?Originally Posted by gmjapan
gmjapan - what year have you got to?
Well its 250BC now and I reckon the attacks started 8 - 10 turns ago so about 255BC for the initial attack on Carthage by the blue devil.
I took Carthage myself after their 3rd main army assaulted and failed (took advantage of the situation!) and Skippy still set an army every 2 or 3 turns to attack but they were usually only 3 units strong by then.
Now when I play Julii in 1.3 I find my roman armies are easier beaten in a fight and rout quicker than they ever did before... maybe thats just a feature of fights lasting longer though. I mean now that they are in the fights longer it makes a certain weakness more apparent, something that wasnt obvious in the 3 second fights the romans used to have... could be coincidence.
I think one reason the Scipii are sitting doing nothing in my game (260ish just now) is they only have one ship and don't seem inclined to build any more. There's also a few pirate ships sitting just outside Sicily, which might be scaring them.
Well, I've never seen Brutii NOT take all of Greece in 1.3, and I've never seen the Scipii take anything other than Sicily....
Also, no faction seems to be taking any of the rebel islands, while the rebel settlements on land gets taken in a few turns. So I believe the answer is the rebel fleets dominating the sea.
I'll try modding down the spawn rate and see if anything happens then...
Still maintain that crying on the pitch should warrant a 3 match ban
Interesting point.Originally Posted by Uriel
The Scipii are the main problem. Never leave Sicily at all. And Ive seen this in my Brutii, Pontic, Egyptian and current Parthian campaigns. Definite bug there. The Brutii and the Julii expand pretty quick after about 10-20 years.
Crivvens, I've seen the Saxons land in Britain too now. Only about 4 units mind, but an impressive 19 unit army was also being sent via ship. For a moment my Romano-British borders looked in danger, until the unbeatable rebel fleets sunk the Saxon troopships just a few yards from land. Again. Anyone recommend a good number to alter the pirate respawn rate to, bearing in mind some pirates should still be around, just not silly amounts? Actually, toggling fog of war on and off occasionally, I note it's mainly just in the North Sea where the pirates are around in large numbers.Originally Posted by Dutch_guy
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
Those North and Baltic Sea pirates seem especially bad since the player and AI controlled fleets in those areas start out small or nonexistent. Toning them down seems like an exceptionally good idea.Originally Posted by professorspatula
Trithemius
"Power performs the Miracle." - Johannes Trithemius
I like and use a pirate rating of "100". :)
=MizuDoc Otomo=
How does that compare to the standard rating?Originally Posted by Jambo
*has no idea what the standard value is*
Trithemius
"Power performs the Miracle." - Johannes Trithemius
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