There couldn't have been any quality testing on BI or the patch just released. Impossible not to notice it.Originally Posted by Dutch_guy
There couldn't have been any quality testing on BI or the patch just released. Impossible not to notice it.Originally Posted by Dutch_guy
In my Numidia campaign the Scipii never stopped attacking Carthage. Three large armies in quick succession followed by dribs and drabs. Pity their timing sucked and Carthage beat every one of them back.
The Brutii were slow to start (like broken slow) but they eventually grabbed Apollonia and some of the BigMac lands. Just took them a really long time to start doing it...
On the other hand, the Julii were a rampant rabbit all over Gaul & Germania until Britainia handed them their a**.
Is it possible that the Scipii AI aren't broken in the way people thing but they are just getting a damn good thrashing from someone early on and taking decades to build up a stronger force? In my game the Scipii lost the early battle for Scyracruse. And it took time to build a larger army before trying again. Another possibility is that Carthage have usually taken a pasting early on in my games. Perhaps the devs have changed something to give them longer to build?Originally Posted by gmjapan
gmjapan - what year have you got to?
Well its 250BC now and I reckon the attacks started 8 - 10 turns ago so about 255BC for the initial attack on Carthage by the blue devil.
I took Carthage myself after their 3rd main army assaulted and failed (took advantage of the situation!) and Skippy still set an army every 2 or 3 turns to attack but they were usually only 3 units strong by then.
Now when I play Julii in 1.3 I find my roman armies are easier beaten in a fight and rout quicker than they ever did before... maybe thats just a feature of fights lasting longer though. I mean now that they are in the fights longer it makes a certain weakness more apparent, something that wasnt obvious in the 3 second fights the romans used to have... could be coincidence.
I think one reason the Scipii are sitting doing nothing in my game (260ish just now) is they only have one ship and don't seem inclined to build any more. There's also a few pirate ships sitting just outside Sicily, which might be scaring them.
Well, I've never seen Brutii NOT take all of Greece in 1.3, and I've never seen the Scipii take anything other than Sicily....
Also, no faction seems to be taking any of the rebel islands, while the rebel settlements on land gets taken in a few turns. So I believe the answer is the rebel fleets dominating the sea.
I'll try modding down the spawn rate and see if anything happens then...
Still maintain that crying on the pitch should warrant a 3 match ban
Have been keeping an eye on the Scipii boats for a while now. With hindsight, I think they've been moving their navy on a combination of Greece, Carthage and the Rebels' turns.
I'm pretty convinced that they're just getting a damn good thrashing at sea and can't get anywhere as a result.
In my Carthage campaign both Brutii and Scipii did nothing after I defeated their initial forces in Sicily. They both built stacks in their own territories, but they quit even trying a naval invasion. Also the Julii did not attack Sardinia until very late, and then only with a very small force (so all I had to do was add a few units to the *original* garrison of 1 peasant, 1 town militia--or somesuch.)Originally Posted by HoreTore
The Brutii never even tried to expand into Greece. They focused on me, probably since my first action was to take the Scipii out of Sicily in turn #2. However, they never did much after trying and failing very early on. The Brutii did try to send a 2nd fleet with an invasion stack, but I managed to chase it off.
Rome Total War, it's not a game, it's a do-it-yourself project.
Interesting point.Originally Posted by Uriel
The Scipii are the main problem. Never leave Sicily at all. And Ive seen this in my Brutii, Pontic, Egyptian and current Parthian campaigns. Definite bug there. The Brutii and the Julii expand pretty quick after about 10-20 years.
I still think the pirates are the reason for this. However, reducing the priate_spawn_value to 1 didn't do anything.
I just played a parthian(the senate didn't work) campaign until year 230 doing nothing but pressing end turn, and the west coast of Italy was still riddled with Pirate ships constantly thrashing any Scipii fleets.
It doesn't seem like a bug, it's more of a balance issue... The Pirates are simply so strong that the Romans can't do anything with them about.
Still maintain that crying on the pitch should warrant a 3 match ban
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