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Thread: Emergent factions in RTW 1.3 - possible?

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  1. #1
    Newb modder Member The samnite's Avatar
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    Default Emergent factions in RTW 1.3 - possible?

    I noticed that descr_events in 1.3 has changed to become similiar to BI. It mentions in comments to list factions in descr_strat as emergent.

    I did this for parthia and it loaded, but I lost right away since I didn't exist yet.

    However, with any other faction it crashes and when you hit end turn. Parthia's provinces are empty rebel cities.

    It's entirely possible that the entries' are just leftovers, but I want to make sure since it would be nice if it could work.

    Could someone with BI go over how emergent factions work for it? (I don't have it)

    Thanks?


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  2. #2
    Member Member Stuie's Avatar
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    Default Re: Emergent factions in RTW 1.3 - possible?

    I haven't tried it yet, but at very least you would also need to update the descr_sm_factions.txt file to define how the faction spawns. For example, the Slavs are listed as:

    Code:
    faction						slavs, spawned_on_event
    Not sure what else is involved...

  3. #3
    Newb modder Member The samnite's Avatar
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    Default Re: Emergent factions in RTW 1.3 - possible?

    Hmm, still crashes and no error message. What does it look like in descr_strat for emergent factions?


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  4. #4

    Default Re: Emergent factions in RTW 1.3 - possible?

    I don't believe that the emergent feature is supported in 1.3.

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