Here is how you can play as the Mongol or other minor factions in Medieval Total War.
Go to the folder in your hard drive where you install MTW.
(For ex.) C:/MTW/Campmap/Startpos/Late.txt
open up the late.txt file and go to the section where it says
SetActiveFaction:: FN_GOLDEN_HORDE FT_MINOR
Change MINOR to MAJOR, now it should say
SetActiveFaction:: FN_GOLDEN_HORDE FT_MAJOR
This will allow you to play as the Mongols. Changing other minor faction to major will allow you to play as those factions.
To add a short text description below for the mongol, open up C:/MTW/Loc/Eng/Changes.txt
Go down three quarters of the page and type/paste this line for example
@["FSM_faction_info_faction_GOLDEN_HORDE"]
@{"Faction Difficulty Rating: Easy. Playing the Goldern Horde is the equivalent of an easier difficulty... campaign."}
@{"The...whatever...end."}
There are many other editing you can do with this text (late.txt). By changing the treasury number of the default for example
SetTreasury:: FN_FRENCH 10000 8000 6000 4000
to something like this,
SetTreasury:: FN_FRENCH 500000 1234 50 10
you will have 500000 Florins in Easy mode,
1234 Florins in Normal, 50 Florins in hard and 10 Florins in Expert mode.
The Maximun florins you can have is 999999999
You can also set up specific troop to your liking at the start by adding for example:
MakeUnit::ID_SAXONY Archers 60 //FN_GERMAN_HRE
Basically you are telling it to create an archer unit of 60 men in the region of Saxony under German controll. If you want two identical unit of archers. Simply copy and past the entire line twice and you will have two units of archer. I would not recommend changing the unit size to let say 300 men in this archer unit because there is a maximun cap to a specific unit. Fooling around with the cap and MTW will probably won't load.
Another thing you can change is specify what building you want to have at the start or take away.
Go down three-quarters of the page and find these lines:
MakeBuilding:: ID_BURGUNDY Castle10
MakeBuilding:: ID_BURGUNDY Improved_farmland3
what this mean is built a Castle with a 10 rating. It is equivalent to a citadel.
A improve farmland of 3 is farmland+60%
You can add building by adding the original line for example:
MakeBuilding:: ID_BURGUNDY
and then add whatever you want at the end for example:
MakeBuilding:: ID_BURGUNDY Swordsmith2
Here is a tentative list of the max out top ratings and what it means:
Castle13 == Fortress (MAX)
Spearmaker4 == MAster Speaker (MAX)
Town_watch4 == Town Militia
Swordsmith4
Improved_farmland4
Bowyer4
Armourer4
Horse_breeder4
There is one last thing, to play as the mongol in the early period. (Yes, you can play, rejoice)
You need to change or add a few small things
1.)SetRegionOwner:: ID_CHERNIGOV FN_GOLDEN_HORDE
---translate, this mean a starting region where the mongols will be located---
2.)SetActiveFaction:: FN_GOLDEN_HORDE FT_MAJOR
----add this line or no mongol selection---
3.)SetStartLeader:: FN_GOLDEN_HORDE 0 1 0 0 0 0 0 0 0
---add this line or no starting leader---
4.)AddHeir:: FN_GOLDEN_HORDE 1 13
AddHeir:: FN_GOLDEN_HORDE 1 11
AddHeir:: FN_GOLDEN_HORDE 1 5
---add heir or you know what---
5.)SetTreasury:: FN_GOLDEN_HORDE 10000 8000 6000 4000
---add this line or get the default 2000 Florins---
[Other miscellaneous things]
1.) To add buildings in Armenia, you need this line:
MakeBuilding:: ID_LESSER_ARMENIA Tavern
---That's right, it's call LESSER_ARMENIA.---
2.) Don't go crazy with building too many fortresses and what have you. Too many buildings and MTW won't load or troops might be taken away as a trade off.
3.) When playing as the mongol or any lesser faction, be careful at what you are building. If the building icon is missing (For example: the royal palace is missing and is replace by a rectangular frame that look out of place, don't click on it or MTW will crash. You have to know the minor faction weren't meant to be play with to begin with. So unless you want to write a program and make a patch for them... Alright them)
4.) Playing as the minor faction probably won't give you an ending. I look and I didn't see any ending extra for them. So if you do conquer the world with them, it will probably just flash back to the title sceen or at worst crash, Ha! Ha!
5.) If anyone notice, the Swiss armoured pikemen aren't exclusively from Switzerland.
Anyone can built them with a County Militia and a Master Armourer. It's a bug that needs to be fix.
6.) I can't seem to get the Gothic Foot Knight for the Holy Roman Empire. Eventhought I have master armourer, master horse breeder and baronial estates, those guys just refuse to appear in the built menu.
That's it, originally I plan to just stick the modify text for you guys to download and have fun. I ended up writing a somewhat of a how-to. Well, go and edit your own empire to your liking.
**always backup your original files before editing.**
you can e-mail me at poor_student101@hotmail.com
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