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  1. #1

    Default Removing machinegun siege towers

    What would need to be changed in the descr_engines.txt file to remove the siege tower 'machinvegun' effect? I've tried changing some of the values but nothing seems to make a difference. I'd prefer not to set damage to nothing (rather not change weapon type to arrow either) as having the power of the towers increasing from one size to the next is nice, just seems to be a bit to large of on increase from one to the next.
    Magnum

  2. #2

    Default Re: Removing machinegun siege towers

    not descr_engines, but descr_walls. That file is self-explanatory, you'll see.

  3. #3
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Removing machinegun siege towers

    Quote Originally Posted by magnum
    What would need to be changed in the descr_engines.txt file to remove the siege tower 'machinvegun' effect? I've tried changing some of the values but nothing seems to make a difference. I'd prefer not to set damage to nothing (rather not change weapon type to arrow either) as having the power of the towers increasing from one size to the next is nice, just seems to be a bit to large of on increase from one to the next.
    Changing the damage doesn't make a difference? You could change the fire rate, maybe (fire_interval). You could also reduce the number of arrow_generators altogether.
    Quote Originally Posted by dsyrow1
    not descr_engines, but descr_walls.
    Wha? Siege tower data is in descr_walls?
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Removing machinegun siege towers

    Quote Originally Posted by Simetrical
    Changing the damage doesn't make a difference? You could change the fire rate, maybe (fire_interval). You could also reduce the number of arrow_generators altogether.
    Wha? Siege tower data is in descr_walls?
    Appears that way.
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    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Removing machinegun siege towers

    I know I've removed firing capabilities from towers altogether by removing the arrow_generators from towers in descr_engines.txt. That doesn't work for you, or is it split up between the files?
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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Removing machinegun siege towers

    Data is descr_walls.txt. For BI.

    Code:
    	}
    	tower_straight
    	{
    		wooden_tall_wall_watchtower
    		reload_ticks_arrow 5
    		reload_ticks_ballista 10
    	}
    Could this be the reload?!

    Is it possible to make double gates, although it says: "No double gates, please"
    Last edited by edyzmedieval; 10-27-2005 at 11:08.
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    The Dark Knight Member wlesmana's Avatar
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    Default Re: Removing machinegun siege towers

    Yea, just change the number to -1, and they'd fire once in game and never again.

    Try making it 1 for hilarity: machine gun arrows!!

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