you could always change its ranged attack to 0 in export_descr_unit
you could always change its ranged attack to 0 in export_descr_unit
"I'm right and everyone else is wrong or has taken too much LSD."
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Thanks. Will try and see now...
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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.Originally Posted by GrimSta
Unfortunately, in 1.3's exprt_descr_unit file there's no single mention of any tower (siege or wall).
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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No, but the range is set in the engines file. As well as attack, etc.Originally Posted by Mouzafphaerre
Rome Total War, it's not a game, it's a do-it-yourself project.
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Yes, thanks. Was trying to have some sleep (sick today) but couldn't before finding a way or being sure there isn't any.So, my next target is -again- the engines file.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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GAH! The engines file has nothing to do with wall towers. But I already knew that, oh well...
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Correct. The walls themselves appear to be hard coded. I remember seeing some comment notations about something related to the wall tower fire rate in the projectiles or units files (or other?). Think it had something to do with resetting the number of engines in siege units. Might have been a CA comment online though. From it I had the impression that it was hardcoded.Originally Posted by Mouzafphaerre
Afterall, aren't the arrow/javelin/sling/ballista/onager fire rates hard coded already? I am thinking that the siege engine fire interval is the only example of the game going around the projectile fire rate hard coding (and making it modable.)
Rome Total War, it's not a game, it's a do-it-yourself project.
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Actually their fire rate seems to be adjustable in the walls file. But the maximum usable number is the question here.
Originally Posted by Shigawire
So, even if we set it to 1,000,000 ticks, assuming the engine will accept it, we will only get a delay of ten seconds.
So, even if we set it to 1,000,000 ticks, assuming the engine will accept it, we will only get a delay of 1,000 seconds (~=17 minutes).
Well, you're right. They are hardcoded.
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Last edited by Mouzafphaerre; 11-24-2005 at 05:24.
Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
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