Results 1 to 20 of 20

Thread: Removing machinegun siege towers

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #18
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Removing machinegun siege towers

    .
    Actually their fire rate seems to be adjustable in the walls file. But the maximum usable number is the question here.
    Quote Originally Posted by Shigawire
    Ticks you say? in the world of 3d animation, 1000 ticks equal 1 second.
    So, even if we set it to 1,000,000 ticks, assuming the engine will accept it, we will only get a delay of ten seconds.

    So, even if we set it to 1,000,000 ticks, assuming the engine will accept it, we will only get a delay of 1,000 seconds (~=17 minutes).

    Well, you're right. They are hardcoded.
    .
    Last edited by Mouzafphaerre; 11-24-2005 at 05:24.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO