M:TW's battle model features rank bonuses, push back and a tweaked morale system. Cavalry depend more on their charge and less on the following melee to win. I didn't think S:TW that much smoother than M:TW, but I agree the battles were more of a challenge and the A.I. could skirmish better. It had too, though, because IMO M:TW's skirmish units are no match for their S:TW equivalents.Originally Posted by screwtype
S:TW was more of a challenge in the initial stages of the campaign, but once you had half of Japan you could steamroller the rest. This is less present in M:TW, especially if you install MedMod.
I couldn't agree moreOriginally Posted by screwtype
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I suffered from that too when I started S:TW. Unfortunatly, there is nothing you can do. Well, you could turn on hold formation (+2 defence, -2 attack) if you are planning a flank or rear attack: it will keep your men from dying so quickly. But if you can't support them, I advice you to use engage-at-will. Your troops will die faster, but so will theirs.Originally Posted by C-F
Go the the R:TW folder, open preferences.txt and change minimal_UI and disable_arrow_markers to true, and show_banners to false. I don't know how to disable the radar.Originally Posted by C-F
"Can sap" means that a unit can function as a sapper. In game this means it can use sap points constructed during sieges to bring down walls from a safe distance by undermining them.
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