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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Smoke effect Tutorial!

    Does anyone knows where to find one ? Or if there isn't one how to do this?

    Creator of Ran no Jidai mod
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  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Smoke effect Tutorial!

    blah. Ive done all the research into descr_arrow_trail_final.txt so i could basically tell you anything you wanted to know. Ive been trying to write up a short tutorial on how everything works but things keep coming up and it remains unfinished. Soon. Ill really try to get it done by the end of the week.

  3. #3
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Smoke effect Tutorial!

    Quote Originally Posted by shifty157
    blah. Ive done all the research into descr_arrow_trail_final.txt so i could basically tell you anything you wanted to know. Ive been trying to write up a short tutorial on how everything works but things keep coming up and it remains unfinished. Soon. Ill really try to get it done by the end of the week.
    Thanks a lot Will wait with trepidation for it ^^

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  4. #4
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Smoke effect Tutorial!

    It's pretty easy really, this is something I wrote to someone ages ago (before I'd actually put smoke in the game myself) based on stuff Duke John and gods_pet_monkey were talking about

    you must first add the effect to whatever you are putting smoke to so a piece of artillery would be in descr_projectile_new.txt

    projectile boulder

    effect boulder_explosion_set
    end_effect boulder_explosion_set
    damage 70
    damage_to_troops 8
    radius 0.3
    mass 0.1
    area 2.0
    accuracy_vs_units 0.09
    accuracy_vs_buildings 0.0625
    min_angle 0
    max_angle 70
    velocity 60
    bounce 0.5 0.6 0.5 0.4
    display aimed
    effect_only

    Then you must change the boulder explosion to fit better in descr_arrow_trail_effect so its changed to only one effect

    effect_set boulder_explosion_set
    {
    lod 1000
    {
    ;boulder_explosion_01
    ;boulder_explosion_02
    ;boulder_dust_explosion
    boulder_dust_explosion2
    }
    }

    Then the paramaters are changed to shorten the effects

    effect boulder_dust_explosion2
    {
    type explosion
    {
    ; dust explode
    model models_effects/explosion_dust2.cas
    anim_time 0.5
    max_scale 0.1
    max_particle_scale 4
    scale_time_bias .9
    alpha_time_bias 0.6

    ; debris
    debris_model models_effects/explosion_dust2.cas
    debris_num_particles 0
    debris_lifetime_range 2.2, 15
    debris_emit_angle 80 ; degrees
    debris_time_bias 0.9
    debris_velocity_range 1.01, 1.05
    debris_scale_range 6.4, 7.6
    }
    }

    You can juggle round most of the figures to get the smoke effect you want but if you add the effect to a group of men you MUST set debris_num_particles to 0. Thanks to duke_john and gods_pet_monkey for all this research

    If you want to add it to arrows you just add it to the first projectile in the folder. I didn't go into any detail here so I'm sure shifty can tell you more with his tutorial, I don't have the time to write out a full one.

    Regards,

    Sundjata

  5. #5
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Smoke effect Tutorial!

    Thankyou very much , I will use this as soon as I will be able to edit new animations in BI....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Smoke effect Tutorial!

    make a habbit of adding question marks to your topics. I always think you've got something new to share with us and it turns out to be a question about it
    Member of The Lordz Games Studio:
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    http://www.thelordzgamesstudio.com

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    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

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