Thanks a lot Will wait with trepidation for it ^^Originally Posted by shifty157
Thanks a lot Will wait with trepidation for it ^^Originally Posted by shifty157
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
It's pretty easy really, this is something I wrote to someone ages ago (before I'd actually put smoke in the game myself) based on stuff Duke John and gods_pet_monkey were talking about
you must first add the effect to whatever you are putting smoke to so a piece of artillery would be in descr_projectile_new.txt
projectile boulder
effect boulder_explosion_set
end_effect boulder_explosion_set
damage 70
damage_to_troops 8
radius 0.3
mass 0.1
area 2.0
accuracy_vs_units 0.09
accuracy_vs_buildings 0.0625
min_angle 0
max_angle 70
velocity 60
bounce 0.5 0.6 0.5 0.4
display aimed
effect_only
Then you must change the boulder explosion to fit better in descr_arrow_trail_effect so its changed to only one effect
effect_set boulder_explosion_set
{
lod 1000
{
;boulder_explosion_01
;boulder_explosion_02
;boulder_dust_explosion
boulder_dust_explosion2
}
}
Then the paramaters are changed to shorten the effects
effect boulder_dust_explosion2
{
type explosion
{
; dust explode
model models_effects/explosion_dust2.cas
anim_time 0.5
max_scale 0.1
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/explosion_dust2.cas
debris_num_particles 0
debris_lifetime_range 2.2, 15
debris_emit_angle 80 ; degrees
debris_time_bias 0.9
debris_velocity_range 1.01, 1.05
debris_scale_range 6.4, 7.6
}
}
You can juggle round most of the figures to get the smoke effect you want but if you add the effect to a group of men you MUST set debris_num_particles to 0. Thanks to duke_john and gods_pet_monkey for all this research
If you want to add it to arrows you just add it to the first projectile in the folder. I didn't go into any detail here so I'm sure shifty can tell you more with his tutorial, I don't have the time to write out a full one.
Regards,
Sundjata
Thankyou very much , I will use this as soon as I will be able to edit new animations in BI....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
make a habbit of adding question marks to your topics. I always think you've got something new to share with us and it turns out to be a question about it![]()
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Well Since I post in the modding Questions forum I tought was implicit that it was a question , but I will try to remember it![]()
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
hmyeah it's called modding questions now lol, I gotta get used to that.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
although its also for research, so it could be a discovery![]()
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