While looking at the BI docs released a few weeks ago and wishing I had a copy of BI, I noticed an interesting condition that can be used in VNV (and presumably ancillary) triggers. FactionLeaderTrait. It works exactly like Trait and FatherTrait, except it checks your current faction leader.
The beauty of it: It's fully functional in RTW v1.2. In my personal copy of RTW I've been wanting faction-specific traits for quite some time, so I decided to test FactionLeaderTrait and see if it was BI-only or available in RTW. It woiks!
I hadn't seen any mention of the FactionLeaderTrait condition while lurking these forums, so I thought I'd mention it for those who may not have realized it exists.
I have not reinstalled the game to see if it exists in RTW 1.0 or 1.1 and don't intend to. Just passing along the information in case someone finds a clever way to use it in non-BI mods. For example, faction-specific traits -- the only flaw being diplomats and bribery can make things all wonky if you're not careful (set up a trigger to remove the trait(s) if your faction leader does not have that trait -- you know, via an AntiTrait).
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