Code:
campaign barbarian_invasion
playable
alemanni
burgundii
celts
franks
lombardi
end
unlockable
end
nonplayable
slave
end
start_date 363 summer
end_date 476 summer
marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
brigand_spawn_value 10
pirate_spawn_value 12
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of landmarks section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of resources section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of sound emitters section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of events section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;upgrade city level_1 1000 level_2 5000 level_3 10000 level_4 20000 level_5 50000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;楚国设定alemanni
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction alemanni, bureaucrat stalin
denari 15000
settlement
{
level city
region YingDu
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region YiLingJun
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region ZhouJun
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region YuRongJun
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region QianJun
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region YingJun
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region DengJun
year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region LvJun
year_founded 363
population 7800
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region ShengJun
year_founded 20
population 8000
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region EEEJun
year_founded 363
population 7800
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region SouChunJun
year_founded 363
population 8000
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}
settlement
{
level large_town
region ZhaoLingJun
year_founded 363
population 3050
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region XuJun
year_founded 363
population 2569
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region ZhongLiJun
year_founded 363
population 4800
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region XiYangJun
year_founded 363
population 4280
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region JuCaoJun
year_founded 363
population 3812
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
character Suomar, named character, leader, age 16, , x 20, y 43
traits FactionLeader 1, Warlord 3 , Pagan 1, HighPersonalSecurity 1 , Brave 2 , GoodFarmer 3 , GoodAdministrator 2 , GoodTaxman 1 , Miserly 1 , HatesRoman 2
ancillaries roman_turncoat, agriculturalist, bard, freeman_clerk2
army
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit lombard archers exp 0 armour 0 weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;唐国设定franks
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction franks, religious napoleon
denari 15000
settlement
{
level city
region SuiJun
year_founded 363
population 11881
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
}
settlement
{
level city
region XiangHeJun
year_founded 363
population 9800
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
}
settlement
{
level city
region ChengYangJun
year_founded 363
population 7800
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
}
character Chlodio, named character, leader, age 16, , x 36, y 64
traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodTrader 3 , GoodFarmer 2 , GoodAdministrator 3 , GoodTaxman 2 , Pagan 1
ancillaries drinking_companion, civilized_slave, famous_warrior
army
unit frankish paladin bodyguard exp 0 armour 0 weapon_lvl 0
unit levy spearman frank exp 0 armour 0 weapon_lvl 0
unit levy spearman frank exp 0 armour 0 weapon_lvl 0
unit western peasant frank exp 0 armour 0 weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;蔡国设定lombardi
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction lombardi, religious stalin
denari 10000
settlement
{
level city
region XinCaiJun
year_founded 363
population 11900
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
}
settlement
{
level city
region WanQiuJun
year_founded 363
population 8900
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region XuZhou
year_founded 363
population 7250
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level large_town
region FanYangJun
year_founded 363
population 3250
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region JuYangJun
year_founded 363
population 4200
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region ZhouLaiJun
year_founded 363
population 2809
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
character Rando, named character, leader, age 16, , x 61, y 72
traits FactionLeader 1, Warlord 2 , GoodTaxman 3 , GoodAdministrator 3 , GoodFarmer 1 , Pagan 1
army
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit lombard archers exp 0 armour 0 weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;吴国设定celts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction celts , fortified caesar
denari 15000
settlement
{
level city
region WuJun
year_founded 363
population 11900
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region GuXuJun
year_founded 363
population 9821
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region YuanLingJun
year_founded 363
population 7560
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region TiJun
year_founded 363
population 6802
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region SuJiuJun
year_founded 363
population 6780
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region TangYiJun
year_founded 363
population 10090
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level large_town
region SuYongJun
year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region SuJun
year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region LingYangJun
year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region YuGanJun
year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region GuangLingJun
year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
character Angus, named character, leader, age 16, , x 117, y 49
traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodFarmer 2 , GoodAdministrator 2 , PhlegmHumour 2 , Pagan 1
ancillaries scout, wise_woman, herbalist, master_hunter, pet_hunting_dog
army
unit celtic warlord exp 0 armour 0 weapon_lvl 0
unit gallowglass exp 0 armour 0 weapon_lvl 0
unit celtish wolfhounds exp 0 armour 0 weapon_lvl 0
unit western peasant celt exp 0 armour 0 weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;越国设定burgundii
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction burgundii, religious stalin
denari 10000
settlement
{
level city
region HuiJiJun
year_founded 363
population 11980
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type smith smiths_workshop
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
building
{
type taverns bardic_circle
}
}
settlement
{
level city
region YinJun
year_founded 363
population 10090
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level city
region GumieJun
year_founded 363
population 10090
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}
settlement
{
level large_town
region ChangShaJun
year_founded 363
population 5345
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region CaiSangJun
year_founded 363
population 5345
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
character Odovacar, named character, leader, age 16, , x 113, y 33
traits FactionLeader 1, Warlord 2 , GoodTaxman 2 , GoodAdministrator 3 , HatesNomad 1 , Pagan 1
army
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit burgundian lancer exp 0 armour 0 weapon_lvl 0
unit burgundian lancer exp 0 armour 0 weapon_lvl 0
unit burgundian lancer exp 0 armour 0 weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<
;DS_ALLIED = 0
;DS_SUSPICIOUS = 100
;DS_NEUTRAL = 200
;DS_HOSTILE = 400
;DS_AT_WAR = 600
core_attitudes slave, at_war_with franks, alemanni, celts, burgundii, lombardi
core_attitudes alemanni, 0 franks, celts, burgundii, lombardi
core_attitudes alemanni, 600 slave
core_attitudes burgundii, 0 franks, alemanni, celts, lombardi
core_attitudes burgundii, 600 slave
core_attitudes celts, 0 franks, alemanni, burgundii, lombardi
core_attitudes celts, 600 slave
core_attitudes franks, 0 alemanni, celts, burgundii, lombardi
core_attitudes franks, 600 slave
core_attitudes lombardi, 0 franks, alemanni, celts, burgundii
core_attitudes lombardi, 600 slave
faction_relationships alemanni, at_war_with slave
faction_relationships burgundii, at_war_with slave
faction_relationships celts, at_war_with slave
faction_relationships franks, at_war_with slave
faction_relationships lombardi, at_war_with slave
faction_relationships slave, at_war_with franks, alemanni, celts, burgundii, lombardi
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of regions section <<<<
Bookmarks