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Thread: Campaign from a small part for 1.4 BI

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  1. #1

    Default Re: Campaign from a small part for 1.4 BI

    Just to make sure, you have deleted the map.rwn and then installed the files in bi and run the game? Since it CTD on turns end you may have an older version, redownload it and try again.
    Last edited by SirNateofWessex; 10-25-2005 at 02:24.
    Please Note: I do not work for Creative Assembly or Sega.

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  2. #2
    Member Member waitcu's Avatar
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    Mar 2005
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    China
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    Default Re: Campaign from a small part for 1.4 BI

    yes , i have been delete it . and install in bi .
    because i have the same problem as your's map .
    we have beem make a map for our zhanguo mod demo . and test in bi .
    first use roman factions as your map .
    ctd as your map's problem .
    are you sure you have been play your small map for turns ?
    btw , i have another problem on our map .
    because of the ctd . i change the factions . all use barbarian factions

    alemanni
    burgundii
    celts
    franks
    lombardi

    but i find that the faction lombardi and burgundii , they will ctd when ALLIED with other faction .
    any idea about that ?
    Last edited by waitcu; 10-28-2005 at 11:36.

  3. #3
    Member Member waitcu's Avatar
    Join Date
    Mar 2005
    Location
    China
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    Default Re: Campaign from a small part for 1.4 BI

    here i post my descer_start file

    Code:
    campaign		barbarian_invasion
    playable
    	alemanni
            burgundii
            celts    
            franks
            lombardi
    end
    unlockable
    end
    nonplayable
    	slave
    end
    
    
    start_date	363 summer
    end_date	476 summer
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 10
    pirate_spawn_value 12
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of landmarks section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of resources section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of sound emitters section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of events section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;upgrade city level_1 1000   level_2 5000 level_3 10000 level_4 20000 level_5 50000 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;楚国设定alemanni
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	alemanni, bureaucrat stalin
    denari	15000
    settlement
    {
    	level city
    	region YingDu
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YiLingJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region ZhouJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YuRongJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region QianJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YingJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region DengJun
    
    	year_founded 363
    	population 11626
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region LvJun
    
    	year_founded 363
    	population 7800
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region ShengJun
    
    	year_founded 20
    	population 8000
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region EEEJun
    
    	year_founded 363
    	population 7800
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region SouChunJun
    
    	year_founded 363
    	population 8000
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles archery_range
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level large_town
    	region ZhaoLingJun
    
    	year_founded 363
    	population 3050
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region XuJun
    
    	year_founded 363
    	population 2569
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region ZhongLiJun
    
    	year_founded 363
    	population 4800
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region XiYangJun
    
    	year_founded 363
    	population 4280
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region JuCaoJun
    
    	year_founded 363
    	population 3812
    	plan_set default_set
    	faction_creator alemanni
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    character	Suomar, named character, leader, age 16, , x 20, y 43
    traits FactionLeader 1, Warlord 3 , Pagan 1, HighPersonalSecurity 1 , Brave 2 , GoodFarmer 3 , GoodAdministrator 2 , GoodTaxman 1 , Miserly 1 , HatesRoman 2 
    ancillaries roman_turncoat, agriculturalist, bard, freeman_clerk2
    army
    unit		chosen warlord alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		lombard archers				exp 0 armour 0 weapon_lvl 0
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;唐国设定franks
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	franks, religious napoleon
    denari	15000
    settlement
    {
    	level city
    	region SuiJun
    
    	year_founded 363
    	population 11881
    	plan_set default_set
    	faction_creator franks
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level city
    	region XiangHeJun
    
    	year_founded 363
    	population 9800
    	plan_set default_set
    	faction_creator franks
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level city
    	region ChengYangJun
    
    	year_founded 363
    	population 7800
    	plan_set default_set
    	faction_creator franks
    	building
    	{
    		type core_building governors_palace 
    	}                                               
    }
    
    character	Chlodio, named character, leader, age 16, , x 36, y 64 
    traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodTrader 3 , GoodFarmer 2 , GoodAdministrator 3 , GoodTaxman 2 , Pagan 1 
    ancillaries drinking_companion, civilized_slave, famous_warrior
    army
    unit		frankish paladin bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		levy spearman frank				exp 0 armour 0 weapon_lvl 0
    unit		levy spearman frank				exp 0 armour 0 weapon_lvl 0
    unit		western peasant frank				exp 0 armour 0 weapon_lvl 0
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;蔡国设定lombardi
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	lombardi, religious stalin
    denari	10000
    settlement
    {
    	level city
    	region XinCaiJun
    
    	year_founded 363
    	population 11900
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian cavalry_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level city
    	region WanQiuJun
    
    	year_founded 363
    	population 8900
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region XuZhou
    
    	year_founded 363
    	population 7250
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level large_town
    	region FanYangJun
    
    	year_founded 363
    	population 3250
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    
    
    settlement
    {
    	level large_town
    	region JuYangJun
    
    	year_founded 363
    	population 4200
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region ZhouLaiJun
    
    	year_founded 363
    	population 2809
    	plan_set default_set
    	faction_creator lombardi
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    character	Rando, named character, leader, age 16, , x 61, y 72 
    traits FactionLeader 1, Warlord 2 , GoodTaxman 3 , GoodAdministrator 3 , GoodFarmer 1 , Pagan 1 
    army
    unit		chosen warlord alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		lombard archers				exp 0 armour 0 weapon_lvl 0
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;吴国设定celts 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	celts , fortified caesar
    denari	15000
    settlement
    {
    	level city
    	region WuJun
    
    	year_founded 363
    	population 11900
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type health sewers
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    }
    
    settlement
    {
    	level city
    	region GuXuJun
    
    	year_founded 363
    	population 9821
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region YuanLingJun
    
    	year_founded 363
    	population 7560
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region TiJun
    
    	year_founded 363
    	population 6802
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region SuJiuJun
    
    	year_founded 363
    	population 6780
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region TangYiJun
    
    	year_founded 363
    	population 10090
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level large_town
    	region SuYongJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region SuJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region LingYangJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    
    settlement
    {
    	level large_town
    	region YuGanJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    
    settlement
    {
    	level large_town
    	region GuangLingJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator celts
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    character	Angus, named character, leader, age 16, , x 117, y 49 
    traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodFarmer 2 , GoodAdministrator 2 , PhlegmHumour 2 , Pagan 1 
    ancillaries scout, wise_woman, herbalist, master_hunter, pet_hunting_dog
    army
    unit		celtic warlord				exp 0 armour 0 weapon_lvl 0
    unit		gallowglass				exp 0 armour 0 weapon_lvl 0
    unit		celtish wolfhounds				exp 0 armour 0 weapon_lvl 0
    unit		western peasant celt				exp 0 armour 0 weapon_lvl 0
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;越国设定burgundii
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction	burgundii, religious stalin
    denari	10000
    settlement
    {
    	level city
    	region HuiJiJun
    
    	year_founded 363
    	population 11980
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_palace  
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks city_barracks 
    	}
    	building
    	{
    		type equestrian cavalry_barracks 
       	}  
    	building
    	{
    		type missiles archery_range 
    	}
    	building
    	{
    		type market forum 
    	}
    	building
    	{
    		type smith smiths_workshop 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    	building
    	{
    		type taverns bardic_circle
    	}
    }
    
    settlement
    {
    	level city
    	region YinJun
    
    	year_founded 363
    	population 10090
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level city
    	region GumieJun
    
    	year_founded 363
    	population 10090
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_palace 
    	}                                               
            building
    	{
    		type defenses stone_wall 
    	}
    	building
    	{
    		type barracks militia_barracks 
    	}
    	building
    	{
    		type equestrian stables 
       	}  
    	building
    	{
    		type missiles practice_field 
    	}
    	building
    	{
    		type market trader 
    	}
    	building
    	{
    		type smith blacksmith 
    	}
    	building
    	{
    		type health baths 
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2 
    	}
    }
    
    settlement
    {
    	level large_town
    	region ChangShaJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    settlement
    {
    	level large_town
    	region CaiSangJun
    
    	year_founded 363
    	population 5345
    	plan_set default_set
    	faction_creator burgundii
    	building
    	{
    		type core_building governors_villa
    	}                                               
            building
    	{
    		type defenses wooden_wall
    	}
    	building
    	{
    		type barracks muster_field
    	} 
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1 
    	}
    }
    
    character	Odovacar, named character, leader, age 16, , x 113, y 33
    traits FactionLeader 1, Warlord 2 , GoodTaxman 2 , GoodAdministrator 3 , HatesNomad 1 , Pagan 1 
    army
    unit		chosen warlord alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		spear warband alemanni				exp 0 armour 0 weapon_lvl 0
    unit		burgundian lancer				exp 0 armour 0 weapon_lvl 0
    unit		burgundian lancer				exp 0 armour 0 weapon_lvl 0
    unit		burgundian lancer				exp 0 armour 0 weapon_lvl 0
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of diplomacy section <<<<
    
    ;DS_ALLIED			= 0	
    ;DS_SUSPICIOUS		= 100
    ;DS_NEUTRAL			= 200
    ;DS_HOSTILE			= 400
    ;DS_AT_WAR			= 600
    
    core_attitudes 			slave,				at_war_with 	franks, alemanni, celts, burgundii, lombardi
    core_attitudes			alemanni,				0 			franks, celts, burgundii, lombardi
    core_attitudes			alemanni,				600 			slave
    core_attitudes			burgundii,				0 			franks, alemanni, celts, lombardi
    core_attitudes			burgundii,				600 			slave
    core_attitudes			celts,				0			franks, alemanni, burgundii, lombardi
    core_attitudes			celts,				600			slave
    core_attitudes			franks,				0			alemanni, celts, burgundii, lombardi
    core_attitudes			franks,				600			slave
    core_attitudes 			lombardi,				0 			franks, alemanni, celts, burgundii
    core_attitudes 			lombardi,				600 			slave
    
    faction_relationships 	alemanni, at_war_with 	slave
    faction_relationships 	burgundii, at_war_with 	slave
    faction_relationships   celts, at_war_with 	slave
    faction_relationships   franks, at_war_with 	slave
    faction_relationships   lombardi, at_war_with 	slave
    faction_relationships 	slave, at_war_with 	franks, alemanni, celts, burgundii, lombardi
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of regions section <<<<

    btw . the map run in 1.2 successfully .
    and i have been remove the descer_events file etc .
    run in bi without other problem , just ctd when ally with other faction .
    Last edited by waitcu; 10-28-2005 at 18:13.

  4. #4

    Default Re: Campaign from a small part for 1.4 BI

    i got a CTD on end turn as well, and have the latest download and followed instructions for install.

  5. #5

    Default Re: Campaign from a small part for 1.4 BI

    also, working on my own version of a map, following your guide exactly, i get a CTD when i click "main campaign" in the menu, i also get no err from show_err. any ideas on what it could be??

  6. #6

    Default Re: Campaign from a small part for 1.4 BI

    Have you made sure that the regions that are present in the descr_win_conditions file are regions that are in your map and that the region present in the events file is in your map? I changed those files, and it worked for my map.


    The Fourth Age: Total War - Map Manager, Editor and Coder

  7. #7

    Default Re: Campaign from a small part for 1.4 BI

    ^^^^ yeah, they're both okay ... still get the CTD in the menu.

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