Well they seem to have left in some code for wonders. My guess is that the B.I exe will call the relevant 1.3 files, so maybe that's where we should start. Does anyone know where the effects are defined in RTW?
Code:
wonder
{
temple data/models_strat/wonder_artemis.cas 200 0
pyramids_and_sphinx data/models_strat/wonder_pyramids.cas 200 0
statue data/models_strat/wonder_artemis.cas 200 0
mausoleum data/models_strat/wonder_mausoleum.CAS 200 0
pharos data/models_strat/wonder_pharos.cas 200 0
colossus data/models_strat/wonder_colossus.cas 200 0
stonehenge data/models_strat/icon_colossus.cas 200 0
barge data/models_strat/icon_colossus.cas 200 0
gardens data/models_strat/wonder_gardens.cas 200 0
}
Code:
; wonders
plan pyramids_at_giza pyramids_at_giza.txt
plan pyramids_at_giza_battle pyramids_at_giza_battle.txt
plan temple_to_artemis temple_to_artemis.txt
plan temple_to_artemis_battle temple_to_artemis_battle.txt
plan mausoleum_at_halicarnassus mausoleum_at_halicarnassus.txt
plan mausoleum_at_halicarnassus_battle mausoleum_at_halicarnassus_battle.txt
plan olympia olympia.txt
plan olympia_battle olympia_battle.txt
plan pharos_at_alexandria pharos_at_alexandria.txt
plan pharos_at_alexandria_battle pharos_at_alexandria_battle.txt
plan colossus_of_rhodes colossus_of_rhodes.txt
plan colossus_of_rhodes_battle colossus_of_rhodes_battle.txt
plan hanging_gardens_of_babylon hanging_gardens_of_babylon.txt
plan hanging_gardens_of_babylon_battle hanging_gardens_of_babylon_battle.txt
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