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Thread: Wonders' effects in BI?

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  1. #5

    Default Re: Wonders' effects in BI?

    Sure, use show_cursorstat in the command line prompt, press the tidal key to activate it in-game.

    Get your coordinates for each wonder and place it in the strat file like so:

    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 10
    pirate_spawn_value 12



    ; ####################################################################
    ; ######### >>> Start of landmarks section <<<
    ; ####################################################################


    landmark pyramids_and_sphinx 181, 41
    landmark pharos 179, 50
    landmark colossus 160, 73
    landmark temple 158, 82
    landmark statue 135, 78
    landmark gardens 237, 75
    landmark mausoleum 160, 79


    The game will refer to RTW 1.3 for the models, however wonder effects need to be reinstated....which i've yet to do. My guess is that it's possible to have them work just like 1.2/1.3.

    Hope this helps.
    Last edited by Centurion Cato; 10-18-2005 at 19:02.

    TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
    A collection of Post-Marian Reform mods for B.I
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