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Thread: Wonders' effects in BI?

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  1. #1
    Member Member Dromikaites's Avatar
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    Default Re: Wonders' effects in BI?

    Quote Originally Posted by Kraxis
    You sure they don't give any bonus? I am certain that Ephesus has cheaper buildings.
    You mean the temples or churches are cheaper in BI if you hold Ephesus? I know they work in RTW 1.3 but the question is can they be made to work also in BI?

  2. #2

    Default Re: Wonders' effects in BI?

    Well they seem to have left in some code for wonders. My guess is that the B.I exe will call the relevant 1.3 files, so maybe that's where we should start. Does anyone know where the effects are defined in RTW?

    Code:
    wonder
    {
        temple                    data/models_strat/wonder_artemis.cas                200 0
        pyramids_and_sphinx             data/models_strat/wonder_pyramids.cas        200 0
        statue                    data/models_strat/wonder_artemis.cas                200 0
        mausoleum                    data/models_strat/wonder_mausoleum.CAS            200 0
        pharos                    data/models_strat/wonder_pharos.cas                    200 0
        colossus                    data/models_strat/wonder_colossus.cas               200 0
        stonehenge                data/models_strat/icon_colossus.cas                200 0
        barge                    data/models_strat/icon_colossus.cas                200 0
        gardens                    data/models_strat/wonder_gardens.cas                200 0
    }
    Code:
    ; wonders
        plan pyramids_at_giza            pyramids_at_giza.txt
        plan pyramids_at_giza_battle        pyramids_at_giza_battle.txt
        plan temple_to_artemis            temple_to_artemis.txt
        plan temple_to_artemis_battle        temple_to_artemis_battle.txt
        plan mausoleum_at_halicarnassus        mausoleum_at_halicarnassus.txt
        plan mausoleum_at_halicarnassus_battle    mausoleum_at_halicarnassus_battle.txt
        plan olympia                olympia.txt
        plan olympia_battle            olympia_battle.txt
        plan pharos_at_alexandria            pharos_at_alexandria.txt
        plan pharos_at_alexandria_battle        pharos_at_alexandria_battle.txt
        plan colossus_of_rhodes            colossus_of_rhodes.txt
        plan colossus_of_rhodes_battle        colossus_of_rhodes_battle.txt
        plan hanging_gardens_of_babylon        hanging_gardens_of_babylon.txt
        plan hanging_gardens_of_babylon_battle    hanging_gardens_of_babylon_battle.txt

    TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
    A collection of Post-Marian Reform mods for B.I
    Download The First Triumvirate v 1.75 for RTW

  3. #3

    Default Re: Wonders' effects in BI?

    Hmm, i guess the effects are hardcoded...so it has to simulated.

    TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
    A collection of Post-Marian Reform mods for B.I
    Download The First Triumvirate v 1.75 for RTW

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Wonders' effects in BI?

    Yes, the effects are hardcoded, so they must be simulated in the manner heretofore mentioned insofar as the bonuses allow.
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Question wonder CTD (great pyramid)

    like the title says...anyone else had this happen, conquered with sassanids, when i click the notification square for it on the right of the screen, while it starts to expand to the middle of the screen so u can read it, the crash occurs...
    and i have not modded any wonders so far.
    any ideas?
    pillage, plunder, burn...

  6. #6
    Member Member Dromikaites's Avatar
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    Default Re: Wonders' effects in BI?

    There is something rather strange going on with the wonders and the bi.exe (RomeTotatWar-BI.exe).

    I copied the bi folder calling it test. I then replaced all the files of bi with the rtw files form the data folder. After doing that I have launched bi.exe with the option -mod:test.

    The result was R:TW started, with the wonders perfectly functional, with senate missions and with religion (a BI, not RTW characteristic). So it means the bi.exe has inside it all the code for RTW, including the one for operational wonders and for the Roman senate.

    However I have no clue which is the switch which turns on/off the wonders. Because we can put the wonders on the BI map, lanunch BI and see them there, but they are not giving any bonus.

    Maybe Jerome or Captain Fishpants would oblidge...

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Wonders' effects in BI?

    Yes, this is something I would like to know the answer to as well.
    "One of the most sophisticated Total War mods ever developed..."

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