No argument with your last statement, but it is not possible with the current limitations of the engine.Originally Posted by Forgus
No argument with your last statement, but it is not possible with the current limitations of the engine.Originally Posted by Forgus
Looking for a good read? Visit the Library!
Shame.
Ohhhhhh that would have been a great addition to the game. An excellent idea non the less.
You could do the last part, the re-supplying of a city during a siege by ships, couldn't you? I don't know the specifics at all, but a suggestion would be to have ports give a bonus to how long a city can survive under-seige (like walls) unless it is itself besieged. Or is such a bonus hardcoded to walls only?
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Yeah this makes sense.
I also think then that you should only be able to do this to cities that are actually port cities. it would be unrealistic if cities could get supplies from a port tens of kilometres away. But then we can't do it anyway, so yeh. Just thought i would say it anyway.
"Once I had a little game, I liked to crawl back in my brain, I think you know the game I mean, I mean the game called "Go Insane"."
Jim Morrison, An American Poet.
Rest In Peace.
Don't walls give a city the ability to withstands sieges longer? Can this ability be transfered to a special port building (only buildable in those cities that have their own ports)?Originally Posted by khelvan
And lastly: is it worth adding this extra building for the few cities that have their own port if it means dropping another one?![]()
Looking for a good read? Visit the Library!
Hrrrmn, well...if its possible you could give specific port cities known for withstanding sieges via supply lines from ships a special building with an effect that extends the length of time it takes to siege the city in question. Although I don't know how practical that would be
"This is a-radi-hi-iiic-ulous"-Zeek
Bookmarks