Hi everyone,
I just wanted to share the results of some extensive tests I did on what impact has each Video Options effect on performance.
My Goal
My goal was twofold:
- To make up my opinion wether the CPU or the GPU is the bottleneck in RTW
- To achieve the best trade-off between visual effects and performance
My Test Setup
I read from some reviews that benchmark were difficult to make with RTW as the computer decision may change from one test run to the other. I decided to take away this problem by using only the scripted battle introduction in the prologue campaign which lasts ~2 min.
As it is scripted I can have a coherent test run. The tests are incomplete however as this battle intro doesn't use effects, the units size are fixed and the animations are always desynchronized.
My system is an Inspiron 9100, P4 3.0 GHz, 512 Mb of Ram, Mobility Radeon 9800 256 MB
I recorded the framerate per seconds with fraps
I run the game at LCD native resolution of 1680*1200/32
Test Results
I started my test with all All options on Highest except Units on High and
All boxes activated.
Then I decreased the options one at a time leaving the others on highest.
Min Max Avg Delta
Base situation 24 44 33.723
All options on Highest except Units on High
All boxes activated
AA Low 22 44 33.524 -1%
AA None 22 45 33.12 -2%
Terrain Medium 24 43 33.775 0%
Building Medium 27 52 37.267 11%
Building Lowest 27 50 37.364 11%
Grass Low 25 49 36.754 9%
Grass None 25 49 37.408 11%
Unit Medium 23 43 33.728 0%
Units Low 23 47 35.064 4%
Effects Medium 23 43 33.099 -2%
Effects Low 21 44 33.304 -1%
Vegetation Medium 22 43 33.359 -1%
Vegetation Low 22 44 33.681 0%
No Detailed Unit Shadows 22 45 34.919 4%
No Unit Shadows 23 48 37.584 11%
No Unit Shaders 21 43 31.366 -7%
No Glints 20 45 33.245 -1%
No Smoke/dust 22 42 33.343 -1%
It is very interesting to see that Building, Grass and Unit shadows have the most impact on performance while to my tastes Buildungs and grass visual effects are not very impressive.
It is also interesting to show that AA has no noticeable effect on performance in this setting.
I then wanted to test with all options on highest including units details
Units on Highest 16 44 27.43 -19%
You see there a significant dip in performance in particular in the minimum frame rate. This is likely because of the fact that on highest RTW uses only 3D polygons for units while at lower settings it uses 2D cards when viewed from afar.
I then wanted to check were was the bottleneck CPU or GPU and I overclocked my graphic card by ~20% to see if there was an impact on performance
All options on highest (even units) 16 48 30.97 +13%
All options on highest (units on high) 25 49 38.22 +13%
As you can see the performance gains were far less than expected (I gain ~20% when overclocking on 3Dmark2k5). In particular there was no real impact on minimum framerate.
Preliminary Conclusions
Some video options bring only small visual improvements while having a huge impact on performance
If you have a MR9800 (~ Ati radeon 9800 pro for desktops) It seems that RTW is in fact much more CPU limited than GPU.
I wil continue to investigate the matter when talking about unit sizes
bye for now,
PYJ99
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