@ Nelson
Thanks
In the scripted battle of the prologue, the unit sizes are fixed (I think to normal 40 hastati inb a unit)
From memory; the number of men in the battle is ~1100-1200
100 for Julii
400 for Senate
600 for Barbarians
Test results on Unit Size
NB the following test resukts are not comparable with the previous ones as they come from a custom battle.
The purpose was to test the effect of Unit Size on performance
Custom Battle Rome vs Gauls 20 units vs 20 units All Highest excluding Unit details on high
Frames Time (ms) Min Max Avg Delta
Huge 3577 206090 10 23 17.356
Large 2969 146121 11 24 20.319 17%
Normal 3786 174112 12 27 21.745 25%
Small 7473 323438 17 27 23.105 33%
Desynch 5166 280295 12 23 18.431 6%
Overclock7571 388201 10 26 19.503 12%
GPU
As you can see the effect of diminishing unit size is much less important than expected.
In particular, the impact on the minimum framerate is negligible...
Maybe the impact of the number of units there is on the battlefield is more important than the number of men
I will have to test that.
It is however interesting to see that on Huge number of units the GPU is beginning to make a small difference on the average fps.
However it has no impact whatsoever on the minimum framerate.
So if you want to play with options max out on huge, it is useful to have a better GPU than the MR9800.
However it would not be sufficient alone to guarantee you a huge fps.
PYJ
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