The total lack of a connection between the population of a horde faction's last town and the size of their new horde is really starting to annoy me. In my current WRE game, the Vandals have begun new hordes three different times, the Goths twice and the Roxolani twice.
I have spent countless time, money and men defeating stack after stack of Vandal and Goth horde troops, only to have them capture a rebel city with their last stack and re-horde to 4-5 stack level and move off again. Horde generation does NOT draw upon the population of the last town, like it should be doing. The horde is simply generated spontaneously and is about the same size, whether coming from a 20,000 population town or a 2,000 population town.
This is getting EXTREMELY frustrating as it means I have to chase down and eliminate every single family member in the field before they can capture another town. So far this has proved impossible for three of the four hording factions I am fighting. CA needs to fix the horde-not-from-population problem ASAP.
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