Results 1 to 25 of 25

Thread: BI - really getting desperate...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: BI - really getting desperate...

    I'm bumping this thread cos I'm still facing the same problem:

    I managed to convert the 1.2 chivalry campaign to 1.4/BI, and everything works fine UNTIL I add a new techtree:

    -If I try to generate the rwm file with the new techtree (export_descr_buildings.txt) it crashes back to the menu and the rwm file is corrupt.
    -If I generate the rwm file with just a handfull of buildings (core, defenses & ports), then replace the techtree and run the campaign again (without deleting the map.rwm file) everything works fine (the new techtree is available).

    This is quite annoying because it means I can't add any new buildings at the start of the campaignmap (I could do it through scripting but that's a last resort option). Since rwm file generation has nothing to do with the techtree it has to be a bug, so I'm hoping CA will address this in their patch.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: BI - really getting desperate...

    Adherbal,

    Do you think it is only the hardcoded buildings (core, defences & hinterlands) that can be added? Have you tested others (with no hardcoded)? I have a non-hardcoded building in my BI mod map and it has not caused any problems despite rwm generation. Though it is only one (new) building.

    The (somewhat indirect) association between the rwm generation and the EDB file would of course be only in the declaration and use of hidden resources, and in the use of visible resources - though such errors are usually picked up in show_err I believe.

    How have you tested to know the rwm is corrupted? Have you messed with the cultural assignments of each faction? - this can cause CTD (though usually in-campaign) through tech-tree problems; I need to understand that more though.

    OR is this a problem that will only be solved with the next patch? - CA have admitted there is a problem with the rwm generation if I read the above posts correctly.
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: BI - really getting desperate...

    the problem only seems to occur when adding a new building. There is a small chance there is a declaration problem (altho it worked fine in 1.2 - did something change since ?). I kept the RTW 1.3 factions and culture (so all I had to change is "ct_carthage" to "carthaginian").

    The rwm file is corrupt because when I try to launch the campaign (after it crashed back to the menu) it CTD's.

    I've ran quite a lot of tests on this. Of course I can never be 100% sure I made no mistakes, but I find it weird that the rwm generation fails while the parser returns no errors in the EDB file (which is tested when launching RTW).
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: BI - really getting desperate...

    I have a modded map (made froms scratch) ported into BI. I have 1 new building added (a modded BI EDB). No problems.

    And the rwm file has been generated since the building as added.

    Are you saying that you have not been able to replicate this?
    "One of the most sophisticated Total War mods ever developed..."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO