I'm bumping this thread cos I'm still facing the same problem:
I managed to convert the 1.2 chivalry campaign to 1.4/BI, and everything works fine UNTIL I add a new techtree:
-If I try to generate the rwm file with the new techtree (export_descr_buildings.txt) it crashes back to the menu and the rwm file is corrupt.
-If I generate the rwm file with just a handfull of buildings (core, defenses & ports), then replace the techtree and run the campaign again (without deleting the map.rwm file) everything works fine (the new techtree is available).
This is quite annoying because it means I can't add any new buildings at the start of the campaignmap (I could do it through scripting but that's a last resort option). Since rwm file generation has nothing to do with the techtree it has to be a bug, so I'm hoping CA will address this in their patch.
Bookmarks