Results 1 to 24 of 24

Thread: Anyone still playing.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Anyone still playing.

    Quote Originally Posted by L'Impresario
    Well it was always so anyway. Mainly intense clan competition was there to keep "normal" VI (esp. steppe) games going after the game started getting old or there was no waiting for an expansion/further patch -though there weren't anything severely annoying issues to resolve in the first place(that is mp-wise after 2.01).
    The ineffectiveness of spears in v2.01 is pretty annoying. We asked for a price reduction on spears prior to the release of v2.01, but LongJohn wouldn't do it. He also took arbalesters out of high era which is not what was asked. We asked that the pavise be removed from high to make the shootout more decisive since he had already refused to make ranged units more effective in general. The requests were based on thousands of multiplayer battles, so it's not as though we didn't know what we were talking about. The whole thing is so frustrating that I don't know a single player who beta tested for CA over the past 4 years that is willing to ever beta test for them again.
    Last edited by Puzz3D; 11-15-2005 at 18:56.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  2. #2

    Default Re: Anyone still playing.

    As you know, the game was designed with 10k mp battle in mind;)
    There was always the option of lowering the florin level/enforcing some rules...but it's also clearly visible that when all those upgrades get into the game, the whole balancing process is more difficult than it initially seems.

    Plus, how would the (traditionally small) mod-loving community survive heh
    Last edited by L'Impresario; 11-15-2005 at 19:49. Reason: never late for spelling
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  3. #3

    Default Re: Anyone still playing.

    Quote Originally Posted by L'Impresario
    As you know, the game was designed with 10k mp battle in mind;)
    There was always the option of lowering the florin level/enforcing some rules...but it's also clearly visible that when all those upgrades get into the game, the whole balancing process is more difficult than it initially seems.

    Plus, how would the (traditionally small) mod-loving community survive heh
    Spears are only overpriced for 10k games. But if you bring the florrin level down to 7k they become very useful even as a main line unit, as do foot knights which are another type made redundant by all the upgrades.

    Tho having developed com mod last year you will know this already ;)
    [VDM]BuuKenshin


  4. #4

    Default Re: Anyone still playing.

    Quote Originally Posted by buujin
    Spears are only overpriced for 10k games. But if you bring the florrin level down to 7k they become very useful even as a main line unit, as do foot knights which are another type made redundant by all the upgrades.
    The game works better at 7k, but already at 6k upgraded swords are beating cav. Swords are underpriced. The cost structure should be spears and ranged low cost, swords middle cost and cav highest cost as it was in STW. Then you balance the units so that cav --> swords --> spears --> cav. And also, ranged --> spears --> cav --> ranged. Instead, MTW has swords low cost, spears and ranged middle cost and cav highest cost. Then you end up with swords --> spears and ranged and cav.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5

    Default Re: Anyone still playing.

    Quote Originally Posted by Puzz3D
    The game works better at 7k, but already at 6k upgraded swords are beating cav. Swords are underpriced. The cost structure should be spears and ranged low cost, swords middle cost and cav highest cost as it was in STW. Then you balance the units so that cav --> swords --> spears --> cav. And also, ranged --> spears --> cav --> ranged. Instead, MTW has swords low cost, spears and ranged middle cost and cav highest cost. Then you end up with swords --> spears and ranged and cav.
    I agree that some infantry are generally underpriced. However, in 6k, to upgrade swords to a level where they would beat or even match cavalry would mean you are sacrificing the core strength of a different part of your army, and so in most situations i would not be worth it.
    [VDM]BuuKenshin


  6. #6

    Default Re: Anyone still playing.

    Yes, in 6k the shock value of cavalry is usually what can cause a chain rout, not just 4 cmaav2. And to block a fk, it's preferable to use a 400 fl. spear unit. But many units simply aren't that suitable to any type of florins.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  7. #7
    ............... Member Scurvy's Avatar
    Join Date
    Feb 2005
    Location
    London
    Posts
    1,489

    Default Re: Anyone still playing.

    im on almost every day between 4.30 and 5.15-5.30 and some weekday evenings and almost all sunday late-afternoon/evenings

  8. #8
    ............... Member Scurvy's Avatar
    Join Date
    Feb 2005
    Location
    London
    Posts
    1,489

    Default Re: Anyone still playing.

    Quote Originally Posted by Puzz3D
    The game works better at 7k, but already at 6k upgraded swords are beating cav. Swords are underpriced. The cost structure should be spears and ranged low cost, swords middle cost and cav highest cost as it was in STW. Then you balance the units so that cav --> swords --> spears --> cav. And also, ranged --> spears --> cav --> ranged. Instead, MTW has swords low cost, spears and ranged middle cost and cav highest cost. Then you end up with swords --> spears and ranged and cav.
    in the end just use horse archers, they are cheap, can act as both archers and light cav, they can avoid inf until they tire or get shot too much and can be used easily in groups of 3-4 --> easily best unit type in game :P


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO