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Thread: On Loyalty for Roman Generals... or lack of it, really.

  1. #1

    Default On Loyalty for Roman Generals... or lack of it, really.

    So, being a bit disgruntled that every roman general I have loses loyalty constantly after every little skirmish I wonder if you can possibly increase loyalty? (besides the obvious way of handing out titles and such)

    And, more importantly I daresay, is there somewhere a possibility to mod how loyalty decreases so you might actually get to keep a General around for more than 2-3 battles?!

  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    I have had a general massively increase in loyalty by repeatedly resisting enemy bribe attempts. I don't remember what the name of the trait he had was, but it eventually resulted in +300% bribe cost and +6 loyalty. Perhaps drop your leaders near enemy diplomats by themselves for a few turns.


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    Senior Member Senior Member econ21's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    I've heard people recommend only fighting with the faction leader and the heir. Does that work? I rather fear a high command heir might get impatient...

  4. #4

    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by Simon Appleton
    I've heard people recommend only fighting with the faction leader and the heir. Does that work? I rather fear a high command heir might get impatient...
    I don't think it's worth it. The leader and heir have such high management attribute that it's better to stick them into your big cities if you're Roman.

  5. #5

    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    If he's exceptional, why not?

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    Member Member Sleepy's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    I altered the export_descr_character_traits.txt file to greatly reduce the chance of a general getting points in disloyalty. With some triggers its 100%, others its 66 or 50%, way to high.

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    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Is loyalty actually that much of a problem in this game? I've heard that a general can only rebel if he's in a town which rebels... I rather hope that's wrong, because it would be much more fun to have to worry about my full-stack army in the field led by my low-loyalty, high-command general...

    As you can see I haven't really played around with the Romans too much in BI yet. Are any of you actually having your generals switch sides on you, and when/where does it happen?

    CountMRVHS

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    Senior Member Senior Member Dorkus's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by CountMRVHS
    Is loyalty actually that much of a problem in this game?
    CountMRVHS
    Almost all of my generals have been zero loyalty.

    None of them have ever rebelled.

    Go figure...

  9. #9
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by Simon Appleton
    I've heard people recommend only fighting with the faction leader and the heir. Does that work? I rather fear a high command heir might get impatient...
    THe big advantage in RTW vanilla was that faction leader and heir would regenerate their bodyguard units. (I used to switch heirs every round to ensure maximum regeneration, hehe)

    But in BI, all gens regen, so the advantage is not nearly so pronounced.

    I still generally use my faction leader as my main hero (exception: when playing WRE, you really need him as a governor, since he has high infl and law traits) for two reasons:

    1. Double size bodyguard. (This is a BIG advantage considering how powerful bodyguard units are)

    2. Traits of strong general faction leaders are generally better.

  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by CountMRVHS
    Is loyalty actually that much of a problem in this game? I've heard that a general can only rebel if he's in a town which rebels... I rather hope that's wrong, because it would be much more fun to have to worry about my full-stack army in the field led by my low-loyalty, high-command general...

    As you can see I haven't really played around with the Romans too much in BI yet. Are any of you actually having your generals switch sides on you, and when/where does it happen?

    CountMRVHS
    Generals can certainly go rebel when not in a rebelling city.
    In the same game I suffered the desertion of my best governor (and general) just after he had won over some rebels. Going rebelhunting seemed rather foolish then. Not only was he the best I had but he took an entire superb army with him leaving the city weak and rebellious.
    Later in the game another general thought it was good to try to create his own little empire (Eastern Rebels), then a few turns later his own heir apparently, returned to my fold with most of the rebel's army. That was important as those troops were everything I had that was operational in the east.

    So generals outside cities most certainly can turn rebel to their previous overlords.
    You may not care about war, but war cares about you!


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    Bug Hunter Senior Member player1's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    I think it's enough to be in province that has rebelllious happiness.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #12

    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Those of you who have never experienced generals rebelling ( ), what difficulty are you playing at? Likewise those of you wo ahve experienced rebelling generals?

    Wonder if its just pure random or (more likely) tied to campaign difficulty.

    I think it would befun if disloyalty was affected by how far you are from the capital... keeping the disloyal ones close to home while sending your loyal officers to the far reaches of the world.

  13. #13
    Member Member Sleepy's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by the_inquisition
    Those of you who have never experienced generals rebelling ( ), what difficulty are you playing at? Likewise those of you wo ahve experienced rebelling generals?
    I've had 0 loyalty generals rebel in M and H campaigns

  14. #14
    Member Member Horatius's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    How do you give titles?

    I really do not know how, but it would be nice to increase the loyalty of my expert generals with some titles, so I can use them instead of putting all my experts together as a mobile cavalry army.

  15. #15
    Bug Hunter Senior Member player1's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Titles apear on same slot as retinues.
    So you put general with title at same spot as one without it, and switch it in same way as you switch retinue memebers.

    Don't forget that many titles don't give loyalty bonuses, but some other benefits.

    Also, titles that get lost (like when general got killed) can be automaticly rewarded to some generals that are stationed in cities of apropriate size.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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    Member Member Sleepy's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by player1
    Also, titles that get lost (like when general got killed) can be automaticly rewarded to some generals that are stationed in cities of apropriate size.
    and if the city has the right infrastructure and the general has the right traits at a high enough level ...

  17. #17
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by the_inquisition
    Those of you who have never experienced generals rebelling ( ), what difficulty are you playing at? Likewise those of you wo ahve experienced rebelling generals?
    All my campaigns have been VH/VH.

    I think, as others have stated, it might be keyed to loyalty of provinces. Because I am very careful about keeping all of my provinces in the green/yellow: I trail invading forces with a peasant support army (and am constantly producing more peasants to bring to the warfront). And I always exterminate so that I'll have a full 80% order peasant garrison to leave behind.

    I think it also may be keyed to size of army. As with bribe costs, the game might make it far less likely for a general to rebel if he has a massive force. (I tend to concentrate my forces)

  18. #18
    Member Member dismal's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Titles work the same as retinues, and can simply be dragged from one general to another when they are in the same place.

    I presume, un-like retinues, they are re-awarded (randomly?) to someone else when a general dies.

    I had my best general fall to 0 loyalty, and decided to keep him clear of all big armies and cities. Still, I got many good years out of him singlehandedly fighting rebel stacks. By the time he died peacefully, he had 3 gold chevrons , "legendary hero" status, and had earned the title "the Great".

  19. #19
    Member Member Sleepy's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by dismal
    I presume, un-like retinues, they are re-awarded (randomly?) to someone else when a general dies.
    No, once a title becomes vacent a general with the right traits must be in a city with the right buildings.

  20. #20

    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    I modded the values for disloyal checks and all that ilk yesterday, and started playing a new WRE campaign. The values are MUCH too high. Butcher a city, kill an enemy army and have the general engage in battle himself and voila.

    It's alot more fun in this campaign, while disloyalty still poisoned a few generals minds, they didn't turn backstabbers in a year or two but after long and hard fighting where they eventually gained the impression that they could rule the empire themselves.

    Thank you to player1 for inspiring me to dig around all those .txt files :)

    (also modified: Brigands (less of em, since AI autocalcs), Pirates (less of em), corruption values (more money required before those nasty corruption traits kick in)

    Now if CA would try and improve AI in sieges.

    Speaking of sieges, did Siege Towers fire at the defenders in RTW? I never saw it happen. New feature or was it just bugged in RTW?

  21. #21
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: On Loyalty for Roman Generals... or lack of it, really.

    Quote Originally Posted by the_inquisition
    Speaking of sieges, did Siege Towers fire at the defenders in RTW? I never saw it happen. New feature or was it just bugged in RTW?
    It has always been there, but the unit pushing the tower has to have FAW turned on in order for it to work. Formerly the AI never did this, so the AI never had shooting towers.


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