Quote Originally Posted by dismal
What I really miss is the lack of "strategically meaningful" provinces. In MTW your war plans would often revolve around capturing a certain province because it had iron, improved your border, or vastly improved your trade network. (Civ 3 also had this feature - you'd launch wars for oil or saltpeter because they were prerequisites for key units)
I totally agree with you, I also miss the fact that provinces provide specific units with +1 experience or that certain units can be trained in a few provinces only...