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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Units requiring multiple buildings?

    I want to make several units require two buildings, for example Temple AND barracks. If only one of them is built, the unit shouldn't be possible to recruit. If you conquer a settlement and the barracks are constructed, for instance, you should only need to construct the temple and everything should work, so the barracks shouldn't require the temple building. Just the unit that should require both. Is that at all possible? I haven't succeeded yet. If it would be possible, it would open many paths for modding.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  2. #2

    Default Re: Units requiring multiple buildings?

    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Units requiring multiple buildings?

    Thanks a lot, now things will get interesting :)
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

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