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I like corn.
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I like corn.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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I may have gotten the "Reinforcements Delayed?" tile at the beginning of the battle, basically preventing them from ever showing up. I understand that happens from time to time, but the fact that they were *destroyed* seemed like a slap in the face. If you know me at all, you know I'm one of those "masochistic" players, who usually looks forward to -- relishes, even! -- the thought of getting my face slapped by the AI. But this seemed like a dirty trick.
Tricky Lady -- you should put up that Faction Destroyed screenshot. Might be cathartic for some of us.
I may try the -100000000 denarii approach first, as that would be easier; but I get the suspicion that the AI would just "cheat" anyway. I swear I've seen them magically produce several units in one turn as I approach their cities.
At any rate, good to know I'm not alone; seems I've touched a nerve here! Thank God there are no Egyptians in BI. Yeah, the Sassanids always seem to do well, but they don't.... bother .... me as much.
CountMRVHS
I never destroy Egypt in my easterling campagins. Especially as the Seleucids. I leave them with one city, Dumantha usually, and make them my protectorate. You know just to rub it in.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
I hate protectorates, they're a risky business. I'm still not sure if they're able to break out of it any time they want? They should all be killed, they deserve it, just for being so annoying.![]()
I've modded the game to give all non-Roman factions their upgraded generals' bodyguards from the beginning (a workaround for the Marius-dependent upgrade problem). This also has the happy side-effect of denying Egypt any free chariots. The result seems to be that, while still powerful, they are not the ludicrous superpower they once were. No more small Egyptian forces defeating full-stack Seleucid armies at least. As far as I know 1.3 also nerfed the Desert Axemen somewhat, which has probably helped.
Yeah why not?Originally Posted by CountMRVHS
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[QUOTE=Tricky Lady]Yeah why not?
Two questions Tricky Lady,
How does one bring up a "Screen Shot?"
and,
How does one bring up a "Faction Destroyed" message from the past?
Thank You.
Strength and Honor,
Celt Centurion
1) very easy, just hit "PrintScreen" (usually on top right of your keyboard) and the game will save a TGA-file in your RTW\TGAs folder. You can open TGA files with photo-editing programmes such as PaintShop Pro, Photoshop. There is a freeware programme that can open these files too, but I can't remember its name right now. I found a couple of freeware titles that support TGA over here, at snapfiles.comOriginally Posted by Celt Centurion
2) you can't. I was so happy to see this screen that I immediately took a screenshot. Yes, that's sad, I know.![]()
Originally Posted by Tricky Lady
Thank You. Soon, I hope to make a picture of "Faction Destroyed" of Scipii. At this point in the game, I have 94 regions, Scipii has 6, and the rebels have three. It is really neat to have only three factions left on the board, and my own outnumber the others combined by 10-1+!
It will be even better to see "Faction Destroyed" for Rebels if there is such a tile.
Strength and Honor
Celt Centurion
Nope, no such tile. You will continue to have problems with rebels (actually, even more severe, with your cities revolting like mad) after you take the entire map, should you decide to continue playing.Originally Posted by Celt Centurion
Egypt in my MM game hasn't lasted long... They conquered Carna in Arabia, Palmyra, Bostra, Petra, and eastern Africa (and later, Lepcis Magna) in addition to their starter provinces. But they didn't turn out any big armies, except one full stack, which took Lepcis Magna from me (I was Scipii).
I currently have two armies terrorising Egypt, one small one of 7 hastati 4 equites and 2 archers that just retook Lepcis Magna after Egypt sallied with its fullstack, and one trundling around in the heartlands of Egypt. Currently I have Sidon, Hierosolyma (Jerusalem to the uninitiated), Alexandria, Cyrene, Memphis, Petra and Thebes. There. All their major troop-producing cities gone. And in the course of doing so, they sent only 5-unit or 10-unit armies at me which my 20-unit grand armies with access to full retraining facilities crushed with finesse.
My Egypt is behaving strangely... I will have destroyed Egypt in another 40 turns, probably the minimum required for travelling and storming. After all, with catapults and cities garrisoned by only 3 units, what threat can they pose to my 2 Egyptian legions?
EB DEVOTEE SINCE 2004
Hi everyone,
I hope you don't mind an 'ole boy piping up on this subject, but I just wanted to share my condolences to anyone who comes in contact with this faction. I fought them in my Greek campaign, and it felt that I had grabbed unto the tail of a tiger at times....whatever you do, don't let go!
It is essential to carry out good reconnisance when taking this faction on. Send out plenty of spies into any provinces that you will engage them in and also into their backfield as well. I also created several detachments of Cavalry forces to delay their main armies and was able to draw them into battlegrounds of my choosing at times when these forces retreated from them. If there are any Pharoah's Archers units in their stacks never engage them from lower ground if possible. They will clean your plow! Always have plenty of Archer yourself, and make the PAs a priority target during any routs.
It's the best way to avoid having to fight them again.
If you can, try to entice them into attacking your main, family member led army with your reinforcements coming from a captain led force. You'll be able to let the computer run this force while you personally direct the other. I was able to crush an elite Egyptian army and its reinforcements by luring it into such a predicament. It was a sweet moment to savor as I also killed off two of their good generals during the fight.
I cannot overstress the gathering of intelligence. I always suffered anytime I blundered into the Ptolemaic hordes by not doing this. Remember, Cleopatra herself was a Macedonian descendant; perhaps this is why the AI makes them so tough. After all, Ptolemy wasn't exactly a slouch. He was a companion of Alexander. Would his children be any different?
Hope I didn't go on too much. I just like talking tactics.
Rotorgun![]()
Onasander...the general must neither be so undecided that he entirely distrusts himself, nor so obstinate as not to think that anyone can have a better idea...for such a man...is bound to make many costly mistakes
Editing my posts due to poor typing and grammer is a way of life.
Everyone hates Egypt in the game.
"Under capitalism, man exploits man. Under communism, it's just the opposite." - John Kenneth Galbraith
In the future, you could prevent this from happening by changing the necessary line in the preferences. I never get delay anymore. Of course, your machine needs to be strong enough, or you might get a slideshow.Originally Posted by CountMRVHS
I don't get it. So they were next to each other, and one army lose then the other automatically loses?
And what's reinforcement delayed?
Well, part of the issue was that my 2 armies were *completely* surrounded by Egyptian stacks. So I couldn't withdraw from the battle anyway.
Basically, I had 2 generals, each leading a "stack". The problem was, I had one strong army and one weak army: the weak army consisted of my general and maybe 4 merc units: numidian jav and some camels. The strong army, of course, had a bunch of hastati and a much more balanced force (I was very early in the game, so I don't think I could even train principes yet). When the AI attacked, it attacked my WEAK army (smart move actually). On the pre-battle screen, I think it said my other army would show up as reinforcements. I chose to have them AI-controlled because they'd show up all at once & I'd just have to delay with my crappy army until they got there.
So the battle starts up and I set up my puny forces. Now, probably what happened (can't really remember) is that I probably got a message right at the beginning of the battle that said "Reinforcements Delayed?" -- it basically means that your reinforcements won't be showing up after all.
So I was trapped with my general and 4 merc units, facing an army of the Golden Peasants from Hell with no reinforcements. This was before I really respected the Golden Peasants from Hell, so I figured I might be able to win the battle anyway (this was H/H, large unit sizes). Boy, was I wrong. My camel archers didn't even hardly touch them, and the rest of my units were so scared by being so outnumbered. My general died in a headon charge into pitchforks.
When I returned to the campaign map, I noticed that my OTHER army, the strong one, was gone too. So, somehow, the mechanics are such that..... well, you get the idea. To frustrating to talk about anymore...
CountMRVHS
Those reinforcements would have eventually joined once enough units had been killed, that your computer could handle adding the entire reinforcing army to the battle.Originally Posted by CountMRVHS
Yes, on default, the game is set to limit the number of men on the battlefield. If a reinforcing army goes over that limit, it won´t show up at the start of the battle.Originally Posted by Conqueror
I learned this one from the A.I.Originally Posted by Conqueror
Their cavalry literally ran from my army, around the perimeter of the battle map. I could not move fast enough to "catch" them, and never did.
But, since they had started the battle, when the time ran out, I won, (close victory).
Now I use the same trick on them. If I have a far weaker force, I move them as far back as possible at the start, and make them chase me around the map. When the time runs out, I win, again, (close victory) I do not do this often, but there have been times that it was the only way to not "lose" my army.
I never trust re-inforcements to arrive in time. Mine rarely do, and when I really want the enemies to arrive so I can beat them too, they usually do not show up.
I did have the good fortune once though of being one of the Roman Factions with one army of about 1,600 men with fully upgraded armour. SPQR attacked me with two armies, also of about 1,600 men each, but they had not taken the time and expense of upgrading their armour. I nearly had the battle won when SPQR's reinforcements showed up from the City. I let my cavalry chase down the ones running away, and sent the rest of my army as high on the hill as the red line would allow. My Legionary Cohorts still had about 30% of of their missiles. When the cavalry was done, I let them rest. By the time that the SPQR army got near my infantry and archers, they were already routing as the uphill has a range advantage over downhill. At the end, I still had over 1,200 men, and SPQR had lost over 3,000. I made sure to kill all of the reinforcements. That was the first time that I ever took Rome without yet laying siege. I had literally run out of moves, and was attacked there, and "fell into" the city. Their reinforcements should have stayed put!
This game is great!
Strength and Honor
Celt Centurion
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