"The second one is weird. It gives 10% to get religion of shrine that exists in city if there is any. That pretty much means that most agents will be atheist. The problem here is that second trigger should have 100% chance to be a fallback option if agent has no religion of the faction leaders. Also, it should check for shrine or bigger religions buildings not vice versa. This way most agents will have religion, exempt in cases when they are recruited in cities with incompatible religion buildings, like Sassanid agent in Christian city. Here I also corrected an error for nomad factions which lacked this trigger for Christian religion."
After playing a christian ERE campaign, I'm starting to wonder if that was indeed the intention of the developers.
That's because, when every diplomat gets a religion, it gets INCREDIBLY easy to convert a settlement. Just create 10 or so diplomats, send them into a province, and watch the fun... I'm thinking that was why CA decided that only a portion of the agents got a religion, to preserve the balance.
While it makes sense that every agent should have a religion, it screws up game balnce real hard. And it's not like you can play iron man and not to that, as your enemy will do it to you too.
Any thoughts?
Bookmarks