I've been experimenting with the size of the Roman generals' bodyguard unit in RTW 1.2 and run into a couple of strange things:
(1) If I set the number of men in the unit to 30 (in DATA\export_desc_unit.txt) I get a bodyguard of 120 men with the unit scale on "huge". This drifts up to 124 for generals with influence after a few turns. If I increase the number to 40, I start the game with only 124 men in each bodyguard unit and it doesn't go any higher.
(2) More seriously, if the general's unit (with 120-124 men) enters combat, the game will occasionally crash (with no show_err). Because this happens only occasionally, its difficult to quickly and easily pin down what's causing the problem. I had also changed the stats of the bodyguard unit to be very similar to Equites. I hadn't modded the post-Marian general's unit, so once I passed into the post-Marian era the problem went away.
I've seen no mention of a hard-coded limit on bodyguard units being lower than the 240 man limit which applies to all units. I'd be very interested in anyone else's ideas or experiences in this matter.
Bookmarks