Are you sure the sheer ownage Immortals can bring to bear isn't partially due to the star effect like the Katanks and Boyars from MTW? Are they as devastating in custom games as they are in campaign mode?
Are you sure the sheer ownage Immortals can bring to bear isn't partially due to the star effect like the Katanks and Boyars from MTW? Are they as devastating in custom games as they are in campaign mode?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Well it seems they live up to the name of Immortals...
I think Super Sayian Spartans on Horseback would have been too long a name if not slightly more revealing.![]()
It seems as if the only way to take out an Immortal unit (in battle) is to get a lucky shot on the General with artillery. I did that a few times with heavy onagers when laying siege to Sassanid cities. Kill the General, retreat, resiege, Immortals gone.![]()
About the archers. Use them to flank & shoot into the backs, while the enemy's otherwise engaged.
I can't speak about those hvy cav. I start to foam at the mouth
It's a good idea to take down the Sass early, when they only have a few of these monsters.
I had pretty good success (on H difficulty) taking them down using horse archers, a couple of those armored camel merc units and a general.
Basically, I used the HA to kill all of their supporting units and then put them inn the middle of a hail of arrows. Then charge in the camel units from opposite sides, wait a couple beats and then charge in the general from the back.
Counter with Awseome Temple of Mithras+Circus Maximus churning out Imperial Body Gaurds.
Training generals should counter ballance them.
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