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Thread: What's wrong with rebel campaign units?

  1. #1

    Default What's wrong with rebel campaign units?

    Hello

    I recently started a rebel campaign where I modded the export_descr_building file so that the rebels would be able to build gladiators in each of their respective amphitheatre types

    The only problem is that when I build each amphitheatre and look at my recruitment tab the gladiators don't appear, even though it says I should be able to recruit them when I right-click and look at the description of the building. As I continued to play on, I noticed that this happens for many other units that I modded for the rebels as well. Can someone tell me what I'm doing wrong? I didn't create any new units types, just added already existing rebel units to export_descr_building.

    Thanks

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: What's wrong with rebel campaign units?

    The recruitment system of the rebels is not fully understood.
    However, I can say that each rebel faction (described in each region description) shares the recruitment three of the default major faction assigned. For example:
    Code:
    Central_Gaul
    	Alesia
    	gauls
    	Arverni
    That means that the Arverni, as gauls, will recruit all the gaul units whose owner is described as
    Code:
    ownership        gauls, slave
    As a result, the units marked only as
    Code:
    ownership        slave
    are not recruitable.
    I hope this helps you.

  3. #3
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: What's wrong with rebel campaign units?

    Basically, the rebels can recruit a unit in any given province should:
    1) slave have ownership of that unit
    2) the conditions for another faction with ownership of that unit to recruit the unit are met in that province

    So, if the gallic recruitment requirements for the unit above are met in province X, and slave has ownership of that unit, the rebels can build the unit in province X as well.
    Cogita tute


  4. #4

    Default Re: still now working correctly

    Alright, I tried out recruiting mirmillos in athens, which has a macedon culture setting in the descr_regions file. I edited the descr_model and export_descr_unit files so that macedon should be able to recruit gladiators as well (they're duplicates of the slave version) I also went into export_descr_buildings and made it possible for the macedonians and slaves to be able to recruit gladiators.

    I start the campaign and im unable to recruit gladiators in Athens, and I don't know why. I tried again, doing everything I mentioned above, except I changed everything that was macedon into greek_cities, started the campaign, and now EVERY greek city was able to recruit gladiators! Even the ones i didn't change to greek_cities in the descr_regions file!

    I think im still doing something wrong, and much help would be appreciated!

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: What's wrong with rebel campaign units?

    Ok, please cut and paste the recruitment string for the unit in EDB (noting the complex name and each building level name where it can be recruited). Also, please cut and paste the whole EDU entry.

    Changing DMB will affect the battlefield, not whether or not it can actually be recruited (this is a good step, but only shows itself when you go into battle with the unit), so the problem lies in EDU or EDB.
    Cogita tute


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