How do you make peasants unrecruitable? Or perhaps some other way to remove the blight.
How do you make peasants unrecruitable? Or perhaps some other way to remove the blight.
"We are lovers of beauty without extravagance and of learning without loss of vigor." -Thucydides
"The secret of Happiness is Freedom, and the secret of Freedom, Courage." -Thucydides
delete them out the export_descr_buildings.txt file, though i would only delete barbarian peasants wich are a-historic. you can also totally delete them, but i wouldnt do that if i was you.
to delete them outa custombattles...change their ownership to slave in export_descr_units.txt
We do not sow.
What do you mean by a-historic?
In the export_descr_buildings.txt it will have all the lines saying recruit peasant for faction ... under the government buildings. Should I just erase the references to them found with those various gov. bulidings?
"We are lovers of beauty without extravagance and of learning without loss of vigor." -Thucydides
"The secret of Happiness is Freedom, and the secret of Freedom, Courage." -Thucydides
Right Pinder.
This is one of the lines under the government building set:
Change it to:Code:recruit "western peasant frank" 0 requires factions { franks, }
The ";" renders the line a comment, and the game engine ignores the line. That should delete peasants being recruitable in the campaign, though you will be able to use them in custom battles or multiplayer.Code:;recruit "western peasant frank" 0 requires factions { franks, }
Make sure to do that for any peasant units you want gone under every government building set.
And always back up the files you modify - in this case export_descr_buildings.txt
I hates the peasants, too!
Wrong forum, modding questions (believe it or not!) should go in the Modding Questions forum
thats possible too.
i didnt knew this was for BI...but in vanilla barbarian peasants are A-historic since they didnt had peasants
We do not sow.
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