I thought the pace was quite a bit better in Civ III than in Civ II (ridiculously fast,) or CTP (too fast until it hit a brick wall round about the early modern era, when it became glacial, I don't think I ever teched a fleet above Ironclads, or destroyers at best). In Civ III I found I was having slightly meaningful "roman" or "medieval" conflicts for the first time.

I don't see why they couldn't make it adjustable though. It would be easy to do, eg, instead of a turn being 20 years in the early era, have a option to make it 10 years, doubling production etc (ie, keeping it the same on a turn for turn basis) but leave the pace of scientific development the same. Then you would spend twice as long in the stone age.

I know absolutely nothing about how games work but surely this wouldn't be a hard option to provide?