Quote Originally Posted by English assassin
I don't see why they couldn't make it adjustable though. It would be easy to do, eg, instead of a turn being 20 years in the early era, have a option to make it 10 years, doubling production etc (ie, keeping it the same on a turn for turn basis) but leave the pace of scientific development the same. Then you would spend twice as long in the stone age.

I know absolutely nothing about how games work but surely this wouldn't be a hard option to provide?
No, it would be very easy to provide. Trouble is, the developers actually have to think of making the time aspect a moddable option.

CivIII was already a highly moddable game, and from what I've been reading CivIV is perhaps going to be the most moddable game ever, with support for XML scripts and even the ability to mod the AI. So perhaps the desires of folks like you and Gelatinous to have a longer and more complex game can yet be realized...