Quote Originally Posted by Sasaki Kojiro
hmm, I played it a bit. The whole founding cities/exploring to see where the resources are/getting to them before the other civs bit was quite fun...but the military strategy of the AI seemed to consist entirely of putting garrisons in there cities and leaving them there. One game germany had about 10 cities to my 4 and 5 times the units I had, but the left them all in cities and I captured them one by one. Brilliant.
Isn't there an option for changing the AI's level of aggression? There was in the previous title, and it made a big difference.

Quote Originally Posted by Sasaki Kojiro
The other thing that bugged me was that there was no advantage to outnumbering your opponent, you could only attack one of their units with one yours. Yeah sure, that makes sense.
Yeah, that's how the previous combat engine worked, and though it can be very frustrating (and slow), it does at least make for a considerable challenge.

And don't forget you also enjoy the same advantage when defending your own cities.

Quote Originally Posted by Sasaki Kojiro
And George Washington leading the United States to discover hinduism in 3800 BC with Moses as the great Hindu prophet is just weird.
Hard to argue with that