What is it that enables the rebels to retain the same diplomatic stance throughout the game? The softcoding does not seem to produce the same ability in other factions even whne coded the same way as the rebels.
Here's another question: can you place settlements on the same tile as where a river is? For some reason the engine interprets that idea as there being a bridge, and instead of showing a settlement in 'city view' merely shows there to be a bridge, and nothing else (not even citizens walking around), even if there's no crossing marked for the river in the TGA file. I'm really trying to figure this out in order to place my Rome settlement right next to a river, but for some reason the game simply replaces it with a bridge crossing the river and does not show me the city (but there is a drop in performance, as if there was a city loaded in memory...)
I even thought it's because there's a merchant building in the city and the game interprets that as there being a one-tile trade route through the river -- hence the bridge, but even removing the trader building does not change things (or removing all buildings, for that matter). So any help would be appreciated.
Big question I have too...
https://forums.totalwar.org/vb/showthread.php?t=57002
Arbaces aka Brian Boru aka Oroles
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Why aren't we allowed at the source code?!
Only for modding purposes. The diplomacy is too bugged, and we need the AI to behave smarter. VH is too easy....
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Why can't I create new sprites and instead always get this error:
DATABASE_TABLE error found : unrecognised record id c requested
I followed the instructions to the letter and using RTW vanilla 1.2, unmodded in any way and trying to generate sprites for existing units for testing. I'm not the only one with this problem btw.
EDITED
mercenary question deleted..I have found solution
Last edited by Hans Kloss; 11-25-2005 at 22:48.
How do we change the siege-point value of a siege engine?
For example, if I want to make a "siege tower" cost 300 siege points.
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
Updated and sent to CA
Thanks to all
Cheers
Could sombody make a MOD for the regular RTW not the BI where I can play as all the factions?
Thanks![]()
A lot of triggers are passed a character-record. You can access things like character attributes through these. Can you get the character's age?
It's not a map.
I know especially Jerome has contributed greatly to the community, but with the upcoming latest TW game, is there any possibility that some of the tools you lot used like a good campaign editor, and various other great helps, may be passed down to the community when the latest game is released.
I mean, when the new game comes out, if the extras are given to the community it will help greatly, and by that time RTW will not be having any expansions, so it would be very nice if we could have these...![]()
Hey, Im back
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