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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: CA's Modding FAQ

    Couple of questions.

    1.)Any help on decoding the diplomacy?!
    2.)As Dromikaites said, is trade routes of any use for modding?!
    3.)Any help on decoding the religious unrest?!

    More to come up, as I explore the BI files.
    Ja mata, TosaInu. You will forever be remembered.

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    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  2. #2

    Default Re: CA's Modding FAQ

    Main thing is there going to be a Patch released to fix the Bugs in 1.3 and BI and also make the -mod: switch work more easily with less issues and work arounds?

    Several game ruining bugs for Roman based Mod ports for BI and 1.3 ARE.

    1. Pilum units for AI do not throw pilums just charge
    2. Invasion switch dont seem to do ANYTHING AI behaves the same.
    3. Bug where Scipii and Bruitii and any other land based invasions get on and off the boats never expanding properly until the have a province on mainland.
    4. -mod switch IMO isnt not working correctly and especially for BI related mods will there be a feature added to specify to point to BI or RTW folder for BI mods?
    5. There seems to be a Memory leak somewhere in BI will this be adressed?
    6. PLEASE, I beg in BI change the way the 1st cohorts are numbered! Its a nice feature but having multiple 1st legions running around can be done better. Like making the game track ANY first cohorts recruited by the player and giving a consecutive number. Just let the title be Province specific.
    7. We need a Proper Editor for Campaign maps Heights etc. Instead of a Jva based fan made one.
    8. Are you guys going to make 1.3 and BI more RTW 1.2 friendly, Many things were changed many errors over little stupid things the game NEVER cared about. Plus Maps are a pain to port over to 1.3 or especially BI.

    For me and my mod, unless MOST of these are resolved, I cant really port over like I would like to, because it crushing the game and I would rather wait to see if and when you may release the patch, as they usually cause our work to be knocked back. lol

    Anyway, PLEASE HELP US JEROME AND CA TEAM.

    Lt_1956
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  3. #3

    Default Re: CA's Modding FAQ

    Hm, it'd be nice if we were provided the command-line arguments for RTW, and what they did (similar to helping us with the docudemon files).

  4. #4
    Member Member Nero's Avatar
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    Default Re: CA's Modding FAQ

    I'd like to know how to create a workaround for the fact that it isn't possible to disable level 1 buildings for a faction while they're able to build level 2+
    In RTW 1.2 this was possible, but now it isn't anymore.

  5. #5

    Default Re: CA's Modding FAQ

    Quote Originally Posted by edyzmedieval
    Couple of questions.

    3.)Any help on decoding the religious unrest?!

    More to come up, as I explore the BI files.
    I agree. A bit more explanation. Adding new religions work fine but only the three first ones cause unrest in a settlement. This has been tested by me and others (Andreas, Alpaca) so it does not clearly work as designed.

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: CA's Modding FAQ

    Quote Originally Posted by Bernhard of Clairvaux
    I agree. A bit more explanation. Adding new religions work fine but only the three first ones cause unrest in a settlement. This has been tested by me and others (Andreas, Alpaca) so it does not clearly work as designed.
    I've searched through those and it seems there are some hidden things....
    For example, the "Pip" folder from UI is not there, even on "Show hidden files and folders".

    There has to be a way to find out where those are.....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7
    Member Member webbird's Avatar
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    Default Re: CA's Modding FAQ

    It would be nice to get some informations about the game mechanics related to provinces under "slave control" in descr_strat and the proper use of rebel-groups, sub-faction relationships with culture tags, and of course the funktions behind the new term "superfaction roman_senate"
    TTO - Member, pixelatus maximus :O)

  8. #8
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: CA's Modding FAQ

    what can we do and what can't we do with BI feature mod switch , like how to add all the BI features to normal ROME TW game and or how to mod the new texts inside the mod switched folder created for a mod .... how for example to add new music only played inside the new mod ?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  9. #9

    Default Re: CA's Modding FAQ

    Is it possible to change the color of the menu text?

  10. #10
    is not a senior Member Meneldil's Avatar
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    Default Re : CA's Modding FAQ

    Is it possible for new religions to cause unrest ?

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