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Thread: CA's Modding FAQ

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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CA's Modding FAQ

    What is it that enables the rebels to retain the same diplomatic stance throughout the game? The softcoding does not seem to produce the same ability in other factions even whne coded the same way as the rebels.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2

    Default Re: CA's Modding FAQ

    Here's another question: can you place settlements on the same tile as where a river is? For some reason the engine interprets that idea as there being a bridge, and instead of showing a settlement in 'city view' merely shows there to be a bridge, and nothing else (not even citizens walking around), even if there's no crossing marked for the river in the TGA file. I'm really trying to figure this out in order to place my Rome settlement right next to a river, but for some reason the game simply replaces it with a bridge crossing the river and does not show me the city (but there is a drop in performance, as if there was a city loaded in memory...)

    I even thought it's because there's a merchant building in the city and the game interprets that as there being a one-tile trade route through the river -- hence the bridge, but even removing the trader building does not change things (or removing all buildings, for that matter). So any help would be appreciated.

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