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Thread: Skins for new Unit Models

  1. #1
    Proud Knight of the AMC Member RTW King's Avatar
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    Jul 2005
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    Dal Riada, Scotland
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    327

    Default Skins for new Unit Models

    If I use a new unit model, how do I know where to put what when skinning for it? Is it just trial and error, cause that could take ages.

    BTW, I've noticed there are a lot of unused skins, do they have unused models to go with them?
    Join the AMC. Down with rappers!

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Oct 2004
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    England
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    505

    Default Re: Skins for new Unit Models

    If you mean a new one as in one that comes with BI then you find the correpsonding texture file and put the parts in the same place.

    If you mean one that you've made you can choose where everything goes by edting the UV map in 3ds max by adding the UVW modifier and clicking the edit button.

    If you mean one that someone else has made then you need to ask them what the UV map is or import the model into max and have a look for yourself. Trial and error will not work because they may not have applied a proper UV map and you would be wasting your time.

    Regards,

    Sundjata

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