If you mean a new one as in one that comes with BI then you find the correpsonding texture file and put the parts in the same place.
If you mean one that you've made you can choose where everything goes by edting the UV map in 3ds max by adding the UVW modifier and clicking the edit button.
If you mean one that someone else has made then you need to ask them what the UV map is or import the model into max and have a look for yourself. Trial and error will not work because they may not have applied a proper UV map and you would be wasting your time.
Regards,
Sundjata
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