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Thread: Can you encourage factions to go to war?

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  1. #1
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Can you encourage factions to go to war?

    There is a Spanish/Gaulish temple than can be upgraded to a Pantheon that is not otherwise avaible by the Scipii and the Brutii, but getting the Spanish to build the Sacred circle of that temple is quite tricky.
    yes, you mean the temple of Epona, if the gauls / Spanish built the sacred circle of Epona , you can( as a Roman ) upgrade it to the Pantheon of Epona, giving you a +5 experience bonus , meaning you can churn out 2 silver chevron cohorts,

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  2. #2

    Default Re: Can you encourage factions to go to war?

    Thanks for all the help, chaps.

    Herakleitos, you hit the nail on the head about looking for a subtle way to pull this off.

    Although I do like the fleet idea it feels a tad like an exploit. I really hoped there would be some way a skilled diplomat could cause some trouble by maybe travelling to a border town of theirs and carrying out a "they eat babies, that lot." campaign.

  3. #3

    Default Re: Can you encourage factions to go to war?

    In theory, you could ask them to ask a certain faction, but for some reason that almost never works. The other way round, offering to attack an enemy of your ally, is usually declined as well, unless you offer it as a gift. The diplomatic system is, well, weird.

  4. #4
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Can you encourage factions to go to war?

    Quote Originally Posted by Ciaran
    In theory, you could ask them to ask a certain faction, but for some reason that almost never works. The other way round, offering to attack an enemy of your ally, is usually declined as well, unless you offer it as a gift. The diplomatic system is, well, weird.
    Agree. However every one have its price and could with a heafty money gift be convinced to attack the foe of your choosing. The main problem with this is that after receving your gift they never have to actually declare war on your foe since there´s no penalty for this behaviour. As you said: The diplomatic system is, well, weird.

  5. #5

    Default Re: Can you encourage factions to go to war?

    In 1.3 Julii campaign I had a diplomat ask the Scipii to attack Carthage just after they'd taken Sicily (they were already at war). They wanted 500 denarii per turn for something like 15 turns, which seemed a bit steep so I didn't go for it. If they don't move after a few years (as seems to be the case) I'll try again.

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