As the topic says, I want the barbarian bardic building (the upgrade of the tavern) to act like a Roman educational building. I want barbarian governors to get a few more traits and colour, and I figure listening to stories of great deeds and history all day might teach a thing or two, so while the implimentation is crude it's not as bad as, say, slapping the same trait giving properties on a sewer building.Besides, once I know what I am doing I plan on refining the traits the building gives to more suitable items than engineering.
Looking at BI's export_descr_character_traits I can guess how it is done: a simple copy and paste of an existing trigger and a few alterations. What I don't know is what the bardic building is called in these files. I am also unsure as to whether I could just copy and paste one of these triggers, rename it barbarian_education, change the building and then actually have it work.
Also, I'd like to know how to make night battles more likely. I've not had a single one. Perhaps making it possible for a general to do them at 2 stars instead of 3? I do like the way command stars are hard to get now, so I don't want that to change.
EDIT: You know, I should definitely also ask what half the trigger lines mean! I suppose there is a faq listing these that someone can point me to? :looks hopeful: For example, what actual in-game traits are affected by "PhilosophySkill" or "StrategySkill" or any of those other nice, generic tags. I can guess some, but unanticipated side effects are Not Pleasant and I really do not have very much time to test or trial and error my way through this. I don't want the barbarians to turn out as Romans in all but name and picture.
Bookmarks