Yes, one way to do it is to copy the Education trait trigger and modify it. Here's an example of what you could do:Originally Posted by frogbeastegg
Trigger education2
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = bardic_circle
and CultureType barbarian
Affects Warlord 1 Chance 20
Affects TacticalSkill 1 Chance 20
Affects Noctophilia 1 Chance 10
The above example also gives a chance of 10% to developing the ability to fight night battles after spending time in a bardic circle.Originally Posted by frogbeastegg
In order to understand what a trait does you need to look at its effects (in blue):Originally Posted by frogbeastegg
Trait PhilosophySkill
Characters family
NoGoingBackLevel 1
AntiTraits Ignorance, Rational, Guardian, Idealist
Level Philosophically_Inclined
Description Philosophically_Inclined_desc
EffectsDescription Philosophically_Inclined_effects_desc
Threshold 1
Effect Management 1
Effect BribeResistance 10
Level Philosopher
Description Philosopher_desc
EffectsDescription Philosopher_effects_desc
Threshold 3
Effect Management 2
Effect BribeResistance 15
Level Abstruse_Philosopher
Description Abstruse_Philosopher_desc
EffectsDescription Abstruse_Philosopher_effects_desc
Epithet Abstruse_Philosopher_epithet_desc
Threshold 4
Effect Management 3
Effect BribeResistance 20
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