Quote Originally Posted by frogbeastegg
What I don't know is what the bardic building is called in these files.
The buildings are listed with both their internal and external names in (bi\)data\text\export_descr_buildings.txt. Just search for the in-game building name and you'll find the internal name in curly brackets nearby.
Quote Originally Posted by frogbeastegg
You know, I should definitely also ask what half the trigger lines mean! I suppose there is a faq listing these that someone can point me to? :looks hopeful: For example, what actual in-game traits are affected by "PhilosophySkill" or "StrategySkill" or any of those other nice, generic tags. I can guess some, but unanticipated side effects are Not Pleasant and I really do not have very much time to test or trial and error my way through this. I don't want the barbarians to turn out as Romans in all but name and picture.
The top half of EDCT.txt lists the trait "tree" names. Each of these has one or more levels, which are given the same name in EDCT as in-game except with spaces removed (they don't have to be, in principle, but the trait authors followed this thoughtful convention universally). Handily, the effects of each level are listed right there as well.