Here is the first draw map made by BDH:
the second possible drawing:
And an map of the areas in the game.(This is not the final version).Made by Forgotten Immortal:
http://chaosrealms.org/forgottenimmo...apTemplate.jpg
Here is the first draw map made by BDH:
the second possible drawing:
And an map of the areas in the game.(This is not the final version).Made by Forgotten Immortal:
http://chaosrealms.org/forgottenimmo...apTemplate.jpg
Last edited by Kagemusha; 10-27-2005 at 18:01.
Ja Mata Tosainu Sama.
That map is looking seriously detailed already....
I thought you hadn't done that much work on it. I stand corrected
New updated map,with factions coloured.
http://chaosrealms.org/forgottenimmortal/ShogunMap.jpg
Ja Mata Tosainu Sama.
I think you should use the second one. I mean, you don't need all of Hokkaido. And as for the map with the faction colours, assuming that's going to be the startign provinces and such, Uesugi have a lot of land......
But then again, what do I know? Great work guys.
"Let me get this straight. The man with the gun says stay in your seats and you take that to mean... jump around the room like demented grasshoppers?"
~Yonemi Kamon, Chapter 3 Volume 1 Battle Royale
Excellent work, though it certainly has great potential for a najor unbalanced game. Uesugi is perhaps too strong, while the Hosokawa and Mioshi are basically at war already.Originally Posted by kagemusha
You may not care about war, but war cares about you!
Hello Hojo Ujimara those are not the final maps,just the work on progress.The starting areas for campaign start date 1524.So yes Uesugi has lots of land but i promise you that the Uesugi will have problems holding those.
Ja Mata Tosainu Sama.
will the map be large?
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
fall under the Shadow
Twice and twice shall he be marked,
Twice to live, and twice to die.
Once the heron, to set his path.
Twice the heron, to name him true.
Once the dragon, for remembrance lost.
Twice the dragon, for the price he must pay.
I have noticed that quitea few provinces have the name of their primary castles. Hammamatsu, Edo, Sendai ect ect...
At least the first, wouldn't it be better to call it by the old STW name?
You may not care about war, but war cares about you!
These are districts and most districts were named after the castle that ruled those districts but not all.
Ja Mata Tosainu Sama.
I like the one with faction colours added... but please post one which you will really see while in the game as soon as it's done
- Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -
Can I ask, was that map drawn by him manually?
Sorry Myrdraal. I have to ask that i dont know.
Ja Mata Tosainu Sama.
Question: Did you already start with actually making the campaign map, or is it already in progress.. ???
Its in progress.
Ja Mata Tosainu Sama.
Oh yeah!!!
Ja Mata Tosainu Sama.
Um, that land next to Japan won't have any settlements or anything, right?
I think that the BDH would be a right man to answer this, but you are right.The mainland is there because we need to have certain water land mass ratio to avoid CDT.Originally Posted by Alexander the Pretty Good
Ja Mata Tosainu Sama.
can u make japan"TAIKOU Invasion MOD"Originally Posted by kagemusha
fight with china&korea
TAIKOU Invasion MOD
We really could if we wanted to. I think that if we did mini campaigns that's be the top one followed by Shingen vs Kenshin and the Mongol Invasion in no particular order.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Great!
The Samurai strike again in the improved engine of RTW!
In war, let your great object be victory, not lengthy campaigns.
Sun Tzu on the Art of War
The map is well on its way to completion thanks to the hard work and ingenuity of bdh! His new method of integrating GIS into the map making process is truely remarkable. Here are a few peaks of where the map is:
campaign mode:
lots of valleys to be ambushed from!
Mountain Valley:
Steep valleys very similiar to reality
Ground type:
the dark areas are impassible, med green is sparse trees, light green is plains
Height map:
adapted directly from real satellite data. cant get more realistic than this!
some other notes:
The sea had to be filled for testing purposes, and the Korean peninsula had to be removed due to unexpected fatal water issues.
great job bdh!
Bitter, bitter it was,
Yet somehow funny,
Even as my father lay dying,
I kept on farting.
- 16th century Japanese verse
-Proud member of the Ran no Jidai team-
Remarkably detailed, should present plenty of fun playing.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
That is a ridiculous amount of trees.
Me want.
I did some upgrades on the valley system. The mountains will be covered by trees instead of the standard mountainous terrain (as in Japan)
My goal is to make it one of the most complicated valley systems in rtw, its especially nice since its based off the actual valley systems in Japan If all goes well this will come out to be a fun map with lots of chokepoints and multiple routes leading to the same place. Hopefully there will be too many entrances to block with a single fort . Just don't get lost!
After seeing the screenshot of the valley, battles are going to be fun, depending on the type and size of forces going head to head, This is good
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
https://skender.be/supportdenmark/#CS
Great Job BDH! The map looks great! The landscape will be exellent.
Ja Mata Tosainu Sama.
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